Weird Harold wrote:MAD-4A wrote:No - no more than a few hundred - you don't need thousands of crew members to operate a merci. the same systems would be needed regardless of what, or how much, shut down dead weight equipment the hull & drives happen to be lugging around.
You're forgetting that the SLN SDs have NO automation such as merchant ships and newer Haven Sector ships incorporate. Past discussions have settled on that a crew of about 1,000 would be required for any extended ferry -- i.e. any movement from one star system to another.
You might get away with as few as 800 or need as many as 1,200, but it is going to be more that "a few hundred" (per SD) to ferry those ships anywhere useful.
Adding to Harold's point, Mil spec ships were designed for multiple people to operate them for redundancy and optimum performance of the hardware, while civvie ships are built for the minimum of people to operate them.
For example, the impeller rooms.
In a Merchie, Impeller rooms are big, open spaces with access to all the nodes and control hardware in that room. Most likely, the room can be run from just one control panel (and both rooms might be able to be monitored from the station in either room, requiring no man in the 2nd). On a Mil spec vessel, the impeller room is cofferdamned into multiple spaces containing the multiply redundant control system for each node; the number of spaces seems to vary, but in larger ships, each node may have it's own separate control room - and each separate room, requires it's own manning.
Other examples include:
A Merchie has 1 reactor, where an SD has 4 or 5; even to ferry the ship, several would need to be running, and manned at all times. Where a Merchie might have a Engineering space where the compensator, hyperdrive and reactor might all share a space and monitoring crew, in a Mil spec ship ship, each is physically separated from each other in it's own space separated in the ship and require individual monitoring crews.
Yes, you can cut corners, but only so far; and the further you need to take the ship, the larger the crew needs to be. To crew a ship to get to Beowulf, you just need operators and a few maintainers for the ~20 hr voyage, so you might be able to get a ferry crew down to the multiple hundreds for 2-3 shifts of work.
But if you are talking the 2 week voyage from Spindle to Manticore, you need many more. Depending on how your day is structured, you need 3-4 full shift crews to operate the ship. Something will break, so you need more maintainers on top of operators. Eventually someone will get hurt maintaining the ship, so you need a commensurately sized med staff. No one will want to eat MREs for 2 weeks, so you need stewards to cook and serve food. If the crew is over a certain size you need to operate a 2nd or 3rd boat bay in case of emergency, so you need to staff it and provide flight crews for the small craft. You will need to provide a minimum ratio of marines for ship security and policing, etc, etc.
Yes, you don't need to run the weapons, or form boarding parties, or grow hydroponics, or a dozen other things, but there are still systems that require monitoring and service, daily, or they will not work.
Just taking a ship like this out for a spin around the system is the work of many people.