Apologies for the necro-post
munroburton wrote:This is why I mentioned the Viper. It might be restricted to the GA currently, but how difficult is it really to fit a small warhead+rod on a countermissile?
Especially if ships are being redesigned to fire multi-drive missiles and the traditional single-drive shipkiller begins to disappear. I can't see a viper type missile being more expensive than an ERM or DDM from the same manufacturing tech base.
Probably not too hard. OTOH without the extended drive endurance of a Mk31 a nuke equipped CM only has a powered range of 1.6 - 2.2 million km. Against a target without a sidewall an energy mount has an effective range of about a million km. If you're close enough for a CM drive delivered warning shot you're almost close enough for the vastly cheaper energy mount warning shot.
(OTOH the RMN doesn't have exclusive access to that enhanced endurance tech. The 2nd stage of a Cataphract is CM derived and has the same 75 second burn time of a Mk31 or Viper. Though way less acceleration, and consequently shorter range)
As for future of missile combat - I'd expect the baffle tech to get out there sooner or later. But I also expect the RMN to continue improving their version. An exchange with RFC here a little while back led to the interesting statement that the current baffle only works if all the drives are set to the same acceleration profile - currently if you launch an MDM with the first drive set to full power the next 2 also have to be full power or unspecified bad things happen. Oddly without FTL fire control most MDM combat happens are ranges that are short enough that a mixed acceleration profile (if possible) would actually work better. So a breakthrough that provided even better shielding might allow mixed acceleration settings.
Also at some point I'd expect the RMN to combine the drive tech for increased endurance with multi-drive. That alone could give a DDM like the Mk16 50% more range (45 million km vs 30)
But that's the easy technical upgrades.
From a tactics standpoint Hasta or Mistletoe will probably become more common to try to strip away towed pods before they can be launched. That should put more pressure on podlayers to hold back from massive Alpha strikes and make it riskier for smaller units to rely on external missiles to make up their throw weight. So more pressure for long ranged internally launched missile or pod laying designs.
As others have pointed out Hasta is a SLN realization that much better sensors and AI can to a significant degree compensate for being beyond effective control range. While I suspect the Apollo FTL control will be one of the last GA advantages to fall I'd expect more autonomous control missiles / link multipliers to become common far more quickly. The advantages they give are just too large to be ignored while chasing the holy grail of FTL control.
I'm also wondering who will be the first to experiment with uni-directional FTL commands to missiles. I'm assuming that the receiver would be significantly smaller and easier to design than the transmitter (since a ship's normal grav sensors can read FTL transmissions). So a missile, or control missile, able to receive updates via FTL still seems to have an advantage over one that's light-speed both ways. The RMN may focus on shrinking FTL tranceivers to the point where they can be used with DDMs but other navies may settle for an expedient half a loaf.
The RMN hasn't chosen to pursue this but I also wonder some other navy will find it worthwhile to mount one or two FTL missile control channels onto their CAs or BCs. That would give a squadron that was towing their version of Apollo pods a "sniper" capability to even the odds at extreme range before closing within effective light-speed control range of the enemy. Sure with only the ability to control 1 or 2 pods you'd probably need several ships working together to deliver effective weight on a target, but it might be worth the opportunity cost to carry the control link even when your normal missiles can't use it.