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New Manty ship ideas.

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Re: New Manty ship ideas.
Post by Alain686   » Mon Sep 16, 2013 9:51 pm

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Lord Skimper wrote:More expensive but with a grant from the government and tax reduction or elimination. If you lease the ship from the government except in military actions it would be to the 'owners' benefit to lease such a ship. In military actions either the crew who uses it in civilian times, if commissioned for military, they would either command the ship with additional personal, or operate aspart of the crew under the command of a superior.


The problem with this idea is now the government will be subsidizing the freight line. The internal competitors of the freight line could be persuaded/force to accept such an arrangement. It will be a different story with foreign nations. This happens in the real world, nations will pass laws that ostensibly is meant to promote free trade but is really meant to protect it's shipping industry. So if this was the Star Kingdom doing this and Haven gets wind of this all they have to do is convince the Solarian League to ban these "warships" from operating within Solarian space. And the argument would be fairly simple, the Star Kingdom is not operating fairly since it is paying to build and operate these freighters which gives their shipping lines an unfair advantage over Solarian shipping lines.

If that does not work there is the option of saying that these freighters cannot enter your space unless the design has been thoroughly verified, construction method approved, construction inspected, and so forth. This is what happens with modern freighters. So let's say you had some new technology that you don't want known but want to add to these modular ships such as a new generation compensator, now you will have to let someone else thoroughly inspect the design of your new compensator.
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Re: New Manty ship ideas.
Post by Lord Skimper   » Mon Sep 16, 2013 11:02 pm

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Alain686 wrote:
Lord Skimper wrote:More expensive but with a grant from the government and tax reduction or elimination. If you lease the ship from the government except in military actions it would be to the 'owners' benefit to lease such a ship. In military actions either the crew who uses it in civilian times, if commissioned for military, they would either command the ship with additional personal, or operate aspart of the crew under the command of a superior.


The problem with this idea is now the government will be subsidizing the freight line. The internal competitors of the freight line could be persuaded/force to accept such an arrangement. It will be a different story with foreign nations. This happens in the real world, nations will pass laws tha
t ostensibly is meant to promote free trade but is really meant to protect it's shipping industry. So if this was the Star Kingdom doing this and Haven gets wind of this all they have to do is convince the Solarian League to ban these "warships" from operating within Solarian space. And the argument would be fairly simple, the Star Kingdom is not operating fairly since it is paying to build and operate these freighters which gives their shipping lines an unfair advantage over Solarian shipping lines.

If that does not work there is the option of saying that these freighters cannot enter your space unless the design has been thoroughly verified, construction method approved, construction inspected, and so forth. This is what happens with modern freighters. So let's say you had some new technology that you don't want known but want to add to these modular ships such as a new generation compensator, now you will have to let someone else thoroughly inspect the design of your new compensator.


Haven would have these too. What was the last book you read? So would Grayson silestia and the Andermany. There are no Manty freighters in Sollie space right now. (1922+ PD).
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Re: New Manty ship ideas.
Post by Lord Skimper   » Mon Sep 16, 2013 11:05 pm

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On top of this you will not be entering there hyper limit anymore. Any Sollie that wants trade will have to adopt these systems, and so many will be begging for any kind of trade in short order, they will do anything the Star Empire says.
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Re: New Manty ship ideas.
Post by Alain686   » Mon Sep 16, 2013 11:41 pm

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Lord Skimper wrote:
Haven would have these too. What was the last book you read? So would Grayson silestia and the Andermany. There are no Manty freighters in Sollie space right now. (1922+ PD).


I thought you were talking in the hypothetical, of building these modular ships as a build up to war instead of building these during war time. As of the current books the Star Empire of Manticore does not have any intact shipyards, neither does Grayson (maybe there are some dispersed yards still operational). When the SEM get it's shipbuilding industries reestablished why would it make sense for them to build ships that are not as efficient warships as before and that will add more burdens to the logistic system.
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Re: New Manty ship ideas.
Post by munroburton   » Tue Sep 17, 2013 2:56 am

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tachnyrus wrote:
As others have pointed out, the underlying structure between a warship and a freighter is just too different to be able to slap modules on and call it a day. Using your analogy, you don't see the US Army taking a tractor-trailer frame and strapping on a 120mm cannon and armor and calling it a tank!

Things aren't as simple as "build skeleton, put on engine, profit!". There's a reason technology is so meticulously designed. Even within the same type of vehicle, parts have to mesh for the vehicle to work properly... unless you think there's no performance difference between a Ferrari and a Honda Civic?


There is a terrible film called Death Race. They modified a tractor-trailer rig with armour, guns and a rear-mounted tank cannon. And called it the Dreadnought.

It wouldn't do well against a real tank. Can't even beat a Mustang, heh.
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Re: New Manty ship ideas.
Post by Timeonit   » Tue Sep 17, 2013 3:37 am

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Like it was said, the maintenance costs of a freighter/SD module ship would be a lot higher then at the moment.
Also I can't imagine a merchant taking ships from the government with the possibility that they have to give them back in war time. (That would be like airlines taking their planes from the military) It would be to big of a risk for the merchants and easily lose them money f.e. broken contracts, no ships for errant runs etc.

In times of peace it is also unlikely that Manticore decides to build these ships, because that would be like saying: we don't have a war right now, but we expect one right around the corner. It would live a bad impression with foreign governments. Further there is a wear on the whole ship that comes with use (no problem with 1-2 years, but 1-2 decades?) possibly requiring ShipBu to overhaul all module ships before they can be effectively used in battle.
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Re: New Manty ship ideas.
Post by Duckk   » Tue Sep 17, 2013 6:14 am

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munroburton wrote:
tachnyrus wrote:
As others have pointed out, the underlying structure between a warship and a freighter is just too different to be able to slap modules on and call it a day. Using your analogy, you don't see the US Army taking a tractor-trailer frame and strapping on a 120mm cannon and armor and calling it a tank!

Things aren't as simple as "build skeleton, put on engine, profit!". There's a reason technology is so meticulously designed. Even within the same type of vehicle, parts have to mesh for the vehicle to work properly... unless you think there's no performance difference between a Ferrari and a Honda Civic?


There is a terrible film called Death Race. They modified a tractor-trailer rig with armour, guns and a rear-mounted tank cannon. And called it the Dreadnought.

It wouldn't do well against a real tank. Can't even beat a Mustang, heh.


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Re: New Manty ship ideas.
Post by Garth 2   » Tue Sep 17, 2013 9:38 am

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drothgery wrote:
Garth 2 wrote:Currently the Manti ship designs, below the wall are the best available given the technology.

Destroyers - Rolands
Heavy Cruiser - Sag. C
Battlecruisers - Nike

None of these designs are going to go out of date any time soon, all they need is the enhancement to their hyperdrives/sails (streak drive) and any software/hardware updates (e.g. new counter missile handling systems, pdc etc.)
Rolands (and anything in the traditional destroyer or even light cruiser tonnage range) are obsolete as soon as anyone other than the RMN has extended-range missiles widely deployed below the wall; they're not really viable in an environment where they don't have an overwhelming range advantage because their defenses are relatively poor.

And the Sag-C is still a transitional design, too; when the RMN starts building RFC's 300KTon 'notional destroyers', a 500Kton CA is very much on the small side as it's only going to be marginally more powerful (also, the Roland and Sag-C suffered the most from the negative consequences of the RMN/GSN drive to extreme automation in the intrawar and early 2nd war era; any successor designs are likely to include larger Marine contingents at a minimum). Nikes are another matter; I can see that design or a close cousin as the Grand Alliance's first-line BC for the foreseeable future.


yes, eventually new designs are going to occur and I think it will fall into four main tonnage brackets:

SD/CLAC in the 10 to 12 M ton range
Battlecruisers in the 5 to 6 M ton range
Cruisers in the 2 to 3 M ton range

Just purely due to the size of the missiles, but who knows what the Manties etc. will develop next special given how good they are miniturising things.
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Re: New Manty ship ideas.
Post by Lord Skimper   » Tue Sep 17, 2013 11:27 am

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Garth 2 wrote:

yes, eventually new designs are going to occur and I think it will fall into four main tonnage brackets:

SD/CLAC in the 10 to 12 M ton range
Battlecruisers in the 5 to 6 M ton range
Cruisers in the 2 to 3 M ton range

Just purely due to the size of the missiles, but who knows what the Manties etc. will develop next special given how good they are miniturising things.


Beside this being three categorise, what is the point in having battle cruiser?

One might consider just having two maybe three types of hyper ships.
1. SD-P
2. CLAC
3. Rowlands, although a CLAC can do anything a Rowland can do.

4. Freighters or transports, which might have an escort of some type of civilian based Q ship with or without armament but carries a couple LAC.

Again Rowlands don't really have much of a use if you have a Q ship for times of peace, pirate duties.

In war SD / CLAC are all you need. If you have enough.

In peace freighter's transports and Q ships give you everything you need.

One could always make civilian and military modular frames. Able to use the same modules, but military held back for government use. Military frames could be configured as QShips in peacetimes, and civilian frames configured as reserve military units in time of war.

Thing is with no current shipyards all future ship yards could be designed to accommodate these design parameters. Civil frame yards military frame yards and various module yards. One can then stock pile the various kinds of modules, freighter modules would be dispersed to all the trading worlds, while military modules held back at your core worlds and allied worlds.

Freighters and transports modular would be able to do both jobs or either job with a module change.

Same with the military modulars. While a CLAC module on a SD-P would be a weak point, although a modified armoured CLAC module might not be, an armoured CLAC module would not effect a CLAC much.
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Re: New Manty ship ideas.
Post by waddles for desert   » Tue Sep 17, 2013 7:14 pm

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