Jonathan_S wrote:Though to be fair once D'Orville starts firing the Havenite fleet is likely to instantly return fire. So he's going to lose basically all his un-fired pods as soon at that first Havenite salvo lands. So either way he gets off only as many pod salvos as can be launched/controlled in the interval between 'open fire' and 'impact'. Okay, at prolonged range you can probably get one or two more off into space while the first is still in transit - but your hit percentages for all of them will be lower.
Not entirely true; forcing the Havenites to fire at longer ranges and more importantly with smaller salvos would have greatly increased the effectiveness of the Home Fleet's defensive fire.
Now when your first salvo hits Haven will lose any unfired pods they've already rolled. But they're podnaughts facing your mostly legacy SDs (many of which still carry just SDMs for their internal tubes); so they can roll more and you can't. Once Home Fleet's pods are gone the rate of fire will be ludicrously in Haven's favor - you'll be lucky if you can keep heavy enough MDM fire from your few podnaughts or refitted SDs to keep Haven from deeply-stacking salvos.
True, so far as that goes. What you're missing is that this problem would only manifest if Home Fleet lived long enough for it to happen, which it noticeably did not. Living to expend all of their pods would have been a massive improvement on what they actually did, enough so to make whatever happened afterward completely irrelevant.
Home fleet is so screwed there that I'm not actually sure how much effective they'd have been if they'd put Haven's fleet under fire early enough to prevent the massive Donkey towed alpha strike. Sure they don't die in the alpha strike, but using (or losing) your towed pods outside of truly effective range means you're not going to have done much damage to Haven's forces. And now your legacy SDs are impotent unless you can survive closing across almost 60 million km; only good for thickening your defensive fire while Haven can focus on killing the relative handful of ships that can still launch long range missiles.
The problem wasn't the massive donkey towed Alpha strike. That was certainly
A problem, but the bigger problem was the Bravo, Charlie, Delta, etc. strikes that followed it. All of them just as large as the Alpha strike, and launched about a minute apart - far faster than the pods for them could have been rolled. THAT is what firing earlier would have bought; forcing the Havenites to launch those massive strikes at a range where they'd be the least effective. D'Orville didn't know the B, C, D, E, etc. strikes were going to be as large as they were, but he should have seen something like triple or quad patterns as follow-on salvos coming. Instead, the Havenites were firing octuple patterns.
So opening fire beyond powered range would have forced the Havenites to spend their Sunday punch when it would have been least effective, and timed fire would have prevented them from building up another one. They simply couldn't have rolled more than 2 patterns if the Manty salvos were coming in at 30 second intervals rather than the 65 second intervals he used. Cutting the Havenite salvo density by three fourths would have greatly increased how long the Home Fleet would have been able to continue rolling pods.
Keep in mind that, even as flawed as his firing pattern was, D'Orville managed to take more than his own weight out of the Second Fleet. Outnumbered at about 2.5 to one and still gave as good as he got. He just could have given far more than he got if he'd anticipated the logical conclusions of Haven's previous tactics. Kusak's Third Fleet wouldn't have been nearly as screwed if Tourville's Second Fleet had been properly crushed by Home Fleet. Using a better fire plan, Second Fleet should have been so thoroughly wrecked that the following LAC strike
should have finished it off without Third Fleet getting involved at all.