kzt wrote:The other option is to hyper out on top of the security element on a wormhole. Nobody can stay at GQ for weeks, much less months.
That is certainly a probable situation which Manticore is taking into account. The description of the RMN BCs and then the CLAC exiting that final wormhole would seem to show that they were speading the force out 1) for security comming through in case there was more at that other end than expected, 2) provide maximum dispersement for both supporting fire and area domination relative to the wormhole, 3) probable layerd defensive coverage including the LACs.
I suspect that at least two dispatch boats are going to be included at each end of the wormholes eventualy so that communication can be maintiained on both an regular and emergency basis back up that chain without reducing the firepower at each terminus to do it.
Those ships are going to be stuck there for a while out on the sharp end as are every seperate task group at each end of the wormhole chain leading back to Manticore. They should get some rotation but everybody is still out where they can be attacked by a force able to get much closer with the hyper limit of a terminus than a star.
One suggestion would be a fairly heavy (and rotated with replacements regularly) drone shell in a couple of layers linked to the tactical systems of the ships. The ships themselves are going to be on hightened alert but not GQ much of the time though a lot of weapons systems are going to be on standby when not fully hot. The real intersting part is how touchy you can set the tactical systems linking to the ships sensors, the drone net and the triggering of GQ/Battle Stations with auto bringing up everything so the systems ship will automaticly be ready to fight if almost anything unexpected happens.
They probably aren't going to be fireing anti-ship missles automatically but all the defensive suite can target and launch on anything incoming outside of a very short list of paramiters.
I would also think that RMN might want to mine the surrounding area with pods. If the SLN wants to throw ships at the blocking force, it is going to have to absorb punishment all the way in. A lot depends on distence to the hyper-limit vs the range of the missiles in the pods and the overlap of coverage and ranges. This would be an interesting place to put some of the repurposed SLN grazers...big smile.
Remember that RMN is using FTL communications. It is possible to coordinate the fire from multiple dispursed pods for time-on-target effect against incoming ships. It could also be possible to retarget the weapons from pods outside of fully powerd flight range to take advantage of a ballistic period and essentialy fire across a good portion of the sphear of the hyper limit it that would help.
The blocking force is also going to be constantly in motion. Nobody sitting still because they don't have any real depth of a system to provide reaction time against an attacking force.
They should also have something working to deal with ships that might be comming out of hyper well outside the hyperlimit to south the terminus. They also are parobably not going to be letting anybody go through the terminus without prior clearence so nobody is going to be getting a close look.
A lot also depends on just how much the SLN decides to throw at any given blocking force. If the SLN sends 60 SDs they are probably going to destroy some and drive off the rest of the blocking ships but that would still be at some high cost to the SLN.