cthia wrote:WeirdlyWired wrote:One thing they might do, since it only takes 30 minutes to get the wedge up from a cold start is put wedges up with any ghost footprint. That way nothing is going to come in and catch the fleet with wedges down and avoids having even some wedges up permanently.
30 minutes is a long time if these things have a subs long range hitting power. Which I suspect they will. In submarine warfare, the subs got in and got out. They hit from as far a range as possible to ensure survivability. The TDC (torpedo targeting computer) allowed the US subs to do so. They'd target from 1000 yds.
Doesn't textev mention ghosts caused from other non corporeal sources?
I wouldn't recommend the MAlign to give the Manties a taste of their own medicine, but what Honor did to the Peeps during Operation Cutworm hypering in and out of systems for weeks to tire them out is interesting.
Emergence sensor ghosts are possible naturally, but are rare enough that checking them out do not require many resources - resources which are board most of the time.
don't forget, spider drives are still limited to hyper emergence by the system's hyper limit like any other ship, which is usually 10-15 light minutes from a system's habitable planet. While in range for a graser torp, it will still take 10s of hours for a graser torp to cover that distance.
The graser torp supposedly has a loiter time measured in months, which would allow it to maneuver to the opposite side of a system to enact it's attack. On further analysis, I'm finding this slightly hard to believe and expect this range to be reigned in - the fusion reactor in the torp is considered to be the type which would be in a traditional LAC, which has a range limited in weeks, limited by it's hydrogen supply. In addition to size, it appears that these ship sized reactors are constantly running at a level which requires a fair amount of hydrogen independent of power consumption, which is what made them inefficient for LACs. (the original fusion powered Cimmetares had an endurance of just 96 hours, their bunkers were so limited to dedicate mass to other systems). I would expect the same limits in a GT, unless it has massive extra mass dedicated to it's fuel supply.
However, with the GT loiter time as currently understood, attacks could happen months after system insertion, and from any direction. Unfortunately, the GA does not know this currently, and could be vulnerable to this type of attack.
As myself and others have mentioned before, specialized spider ships are not needed for this type of attack; any freighter, when far enough away from defensive sensors, could kick out a GT and send it out to attack months later, when the freighter is a distant memory. The only limit to what a powered system like this could hit would be target discrimination (ie targeting the freighter next to the station which was the mission target), a concern which should be more than obviated by the level of the AI in the Torp. The MAlign already proved this attack capability with the insertion of the Ghost scoutships, and probably could have delivered more Torps using this method if they just used the freighters and torps, instead of the sharks as the launch platforms.