Rakhmamort wrote:crewdude48 wrote:In this specific case, we know that 120 Mk 16 missiles, 100 attack missiles and 20 EWs, slipped through the interlocked defense of 4 BCs with almost 5 minutes of flight time to prepare, losing only one single attack missile. Even if, after they figure out what happened, update software, improve EW, and fix hardware, the SLN's missile defense becomes 20 times more effective, it will still not be enough to save the targeted ship with 120 missiles incoming on 4 BC targets.
Thank you for supporting my calculations. 120 missiles / 4 BCs = 30 missiles per BC ===> over saturation of the solly defenses.
Unless there is proof that a solly BC cannot even stop 5 missiles coming at it, then I am standing my ground that a 36 missile salvo is pissing in the wind vs an integrated defense of 8 BCs.
There obviously isn't proof that a BC can't stop 5 RMN missiles; because nobody's ever fired that few Mk16s at a BC.
But I'll point out a couple things.
1) I'm not so sure that Saltash was an example of saturating the BC's defenses; so much as beating them.
Simple saturation happens when the target can ideally track and attack x missiles per salvo and you send more than x. It doesn't really matter how good the ECM on the missiles is; you know all of them in excess of x won't be engaged by the defenses because there just aren't enough defenses.
And that kind of simple saturation is very very sensitive to raw missile numbers; you've vastly more effective if you can send 10 more missiles than they can target than if you only send 1.
But beating the enemy's defenses are a matter of ECM (jammers, decoys, and deceptive flight patterns). Thats much more reliant on emitter power, trickery, and an tac officer cunning than on raw numbers. So it's less sensitive to raw numbers than simple saturation. (Now of course these two things play off each other; and some of the ECM tricks work better if multiple missiles operate in a pre-coordinated manner)
But I don't know that cutting back on the number of missiles is going to be anywhere near as drastic a reduction in effectiveness (at least in the near-term) as you seem to be assuming.
2) We've seen that its easier to stop missiles aimed directly at you than at ships in company with you. And the Rolands wouldn't split their fire, they'd target everything on one BC at a time. So it's not 8 BC each stopping 5 missiles coming at it. It's 1 BC targeted by 40 missiles, and 7 other BCs trying desperately to help it beat back the fire.
That's harder to do; plus all the survivors hit a single target. So if several missiles survive then one BC takes major damage rather than several BCs taking potentially minor or superficial damage. That largely takes the first BC out of the equation by the 2nd or 3rd salvo -- reducing the whole squadron's effectiveness