Jonathan_S wrote:penny wrote:Couple questions. When a Streak Boat gets into hyper, how long does it take to climb into the higher bands?
A warship can see into N-space before it hypers in. Can a ship from the iota / kappa bands also see into N-space?
A ship in a higher band cannot see into a lower band even if each warship is not accelerating?
Nope, a warship can't see into n-space from hyper (from any hyper band) - in fact they can't see anything through any hyper wall, so they also can't see ships in other hyper bands.
Inability to see into n-space is why ships need the inertial navigation dead-reckoning hyper logs; they can't take sightings because even stars aren't visible from within hyper (much less smaller things like planet, ships, or wedges). If they weren't able to inertially navigate they'd have no way to know if they were about to emerge within a hyper limit or dangerously close to an outer plane.
That inability to see across hyper walls is also why the Paul Revere mousetrap trick can work (the fleet in hyper can't be seen by the fleet it's going to mousetrap) but also why a ship has to be waiting in normal space to carry the sensor data to the mousetrap fleet. Because they can't see into normal space they don't know the enemy fleet has arrive, its heading or composition, nor can they judge when and where best to emerge to trap it. All that info must be carried to them by someone watching the target fleet in normal space.
As for how long it take to climb; RFC hasn't offered firm numbers on that. But at least based on the narrative descriptions of diving back down the hyper bands (like Honor's convoy arriving a Yeltsin) it seems like it'd take somewhere between 30 seconds and several minutes per band to cover multiple bands. It certainly wasn't instant, but it also didn't seem prolonged. Now I don't think we know for sure whether it takes any longer to climb up than drop down; but I'd suspect it doesn't.
penny wrote:Thanks! Forever I was thinking that a ship can see from hyper into n-space but not vice versa. And I didn't realize a ship was taking tactical information to the ships waiting in hyper.
However, I know a fleet's coordinates cannot change much in the time it takes to hyper in, but a fleet's change in coordinates plus the inaccuracy of jumps should prove fatal on occasion.
Anyway, thanks for clearing that up... and tlb.
I assume that a ship making like a hole in space with all essential systems shut down do that inside the hyper limit or a ship(s) hypering in can hyper right onto the coordinates another ship(s) occupies. Making for lots of fun in the Darius System.