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New Manty ship ideas.

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Re: New Manty ship ideas.
Post by KNick   » Sat Oct 19, 2013 9:36 am

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Jonathan_S wrote:That was basically my thought. There may have been some more advanced training facilities onboard the stations, but most of it makes more sense groundside.

Actually about the only things you really need orbit for are EVA or vacuum work. With grav plates it should be pretty easy to have real 0g training groundside. So you can move to practicing damage control on a notional ship who's lost gravity without having to initially add the dangers of space and vacuum.


while I don't remember offhand which book it was in, the description of one of Helen Zilwiki's training exercises kind of sticks with me. Being tossed around by a simulated hit sounds fairly realistic. Also, it wasn't just her. Every one in the exercise felt the same thing. Since that was done in a shipboard simulator, I was under the impression that it could also be done in a groundside set-up. While nothing can really prepare people for being shot at, the closer the practice is, the better able to handle the real thing they are.
In todays world, training exercises still kill and injure people. Human error, unanticipated events and just plain bad luck all take their toll. But without that training even more lives would be lost in actual emergencies.
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Re: New Manty ship ideas.
Post by namelessfly   » Sat Oct 19, 2013 11:40 am

namelessfly

Manticore and Grayson just had their ship yards destroyed. They are not going to rebuild anything much less captured SLN SDs.

However; there is no reason why SLN SDs could not be utilized by former SL systems that chose to ally themselves to Manticore or at least sign a non aggression pact or neutrality treaty. The ships were all captured with full magazines and even a fleet train full of reloads, spare parts and maintenance equipment.

Crew size can be severely reduced if you operate the ships only for system defense rather than deep space strikes and assume that you need crew only to fight the ship rather than fight the ship and do damage control during a space battle.

If you want the captured SDs to be more effective, you can as munitions production and loyalty concerns permit, provide them with pods of Buttercup era, capacitor fed MDMs.

The result will be about perfect for the new, Imperial paradigm that the SEM must adopt. Just as ancient Rome could not muster enough Legions to garrison its empire and needed to depend on Auxiliary forces for local defense, the SEM needs auxiliaries. The fact that these captured SLN SDs are no match for RMN ships is a feature. No local SDF is going to think that their allotted squadron of former SLN SDs give them the means to rebel after it has been explained to them that a squadron of Rollands loaded with Mk-23 pods or better yet Apollo pods to fire in non-FTL mode can defeat an equal number of these SDs.

The RMN will be sort of like the Praetorian Guard.

Lord Skimper wrote:While Mk23 are not a problem for refit, they have been done, the Harrington 2s also have Apollo missiles although not strictly stated as being internally launched, it does state that the Harrington 2's where given "internal tubes and modest ammunition for them", in case the pod core was was crippled.

The life support when automation takes over crew stations, will free up ammunition space, as will crew space etc... SD had huge crews, SD(P) lowered this to half or a Quarter. The Wolfhound is 50% larger with 25% of the crew of older destroyers. This should free up huge crew quarters which on SD are noted to be generously large and spacious. While most of this space will be used for ammunition fitting room for 300 marines shouldn't be a problem. SD are noted to have about 10-12,000 crew automation should reduce this to less than 3000.

SD(P) have never been really tested in close quarters combat, one doesn't really know what happens when the pods go off inside the ship although the deployment rail / door if jammed kills the Invictus ability to fire missiles.

The Harrington Greyson SD(P) has 60 plus cm and PD and 24 of each Graser and missile tubes (32) missile tubes for the Harrington 1. And the broad side only covered 1/2 to 2/3 of the length of the ship.

Keyhole 2 is a tethered platform roughly the side of an LAC, not a destroyer, tethered likely means with tractor beams rather than wires, mounting this on the side of the ships likely means that it could be fit to other ships during a refit.

As for no space on the external hull, a Gryphon SD is a few % points smaller than an Invictus or Harrington SD(P). It has a broadside 3x the size of a Nike BC. Doubling the numbers of what is there, and shifting the size from BC to SD should fit nicely.



The Saganami C CA also points out that quad broadsides can be brought to bear on targets. As such 200 missile waves could be launch from such a SD.
This shouldn't be a problem and as noted the ships exist but are no longer part of the active wall, freeing them up for refit is not a problem, given the on or the Yawata strike, which ever you prefer, did not take out the smelter or fabrication facilities. Doing a Greyson park the ship a build the refit dock around it with techs from Grendlesbane, Hancock and anyone from Silesia and new recruits / retired personnel should also expedite such refits.

Nothing is impossible when you put your mind to it especially when you have refitted ships to look at, and all the instruction manuals. Plus grief and anger make great motivators for those who otherwise stayed at home, and all the 100's of 1000's of commercial spacers now idled.

For those with lesser security clearance thereis lots of declassified removal work that the less trusted could start out with. Laser removal berth removal bulkhead removal...all sorts of things the under trained or unreliable can do.

Of course there are the Sollie SD's, there are around 200 of them and all the Haven SD's that survived. 3 Dozen Beowulf SD's and whatever the Andie's might want to sell, Whatever the Silesian's Had albeit those would likely be the most primitive. That would leave 3 - 400. For most of these ships striping them out of bulkheads weapons and non automated systems while keeping staterooms, life support, hanger bays, ammunition feeds, and grasers, plots bridge and command decks and await new automated systems and installation by future crew members and rotating Silesian crews in as they will be transformed from backwater crews to building new docks and berths in Silesia. Being absorbed into the SEM means your going to improve their general lot and tech levels.

Use what you have of course most of the olderships will be filling up the Silesian byways until replaced with the newer tech. Better this newer tech be built in many out of the way places than in singular locations. Especially if one can't detect ghostly ships. 50 additional refit bases located in Silesia could come in handy especially when everyone and every slip else where is busy doing something else. In this case what you have is many real noebarb worlds happy for tech and training and reorganisation....
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Re: New Manty ship ideas.
Post by saber964   » Sat Oct 19, 2013 7:12 pm

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My idea is to address the problem that the low manning ships are running into. eg HMS Tristan cleaning up after Bo Spindle and HMS Hexapuma after Nuncio.

This is my idea for a destroyer

Clan class destroyer
Mass 189,000 tons
Dimensions 446 x 54 x 45 m
Acceleration 789 G
80% accel 624 G
Broadside 5L, 10CM, 9PD
Chase 4M, 2G, 6PD
Complement
Navy 60
Marines 26

This ship is designed for patrol duty in places like Silesia and anti-piracy patrols were ship boarding's are likely to take place.

It carries the same number of missile reloads as a Roland but has 30 reloads instead of 20 per tube.
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Re: New Manty ship ideas.
Post by Relax   » Sat Oct 19, 2013 7:50 pm

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:D :D :D :D :D :D :D :D :D :D :D :?: :?: :?: :?: :?: :?: :?:

YOu just put forth the EXACT specs for a Roland then confidently extrapolated the original designers were really stupid in "only" giving the Roland 20 missiles instead lets increase it to 30! keeping the magazine capacity the same and add another bunch of marines with their needs and on top of that will add in extra fuel bunkerage for long deployment as the Roland is probably NOT thought of as a long deployment option at the moment as well.

As if 4 missile tubes is equivalent to 20 marines and their needs + bunkerage for long patrols...

PS. I believe being able to fit more people aboard such a giant ship would be trivial, DW says otherwise, maybe requiring an extra environmental plant. If you have the extra marines then one also needs a brig to house all those prisoners for long periods and environmental for the duration. My problem would be lack of extra fuel bunkerage for extended patrols that the Roland does NOT have. LT Cruisers have this range, Destroyers do not. How much exactly we do not know, but DW has stated that such a distinction exists.

12 missiles down to 8...

Design already Exists. Check out Avalon, it exchanges missile range for marines instead while keeping total # missiles up.

saber964 wrote:My idea is to address the problem that the low manning ships are running into. eg HMS Tristan cleaning up after Bo Spindle and HMS Hexapuma after Nuncio.

This is my idea for a destroyer

Clan class destroyer
Mass 189,000 tons
Dimensions 446 x 54 x 45 m
Acceleration 789 G
80% accel 624 G
Broadside 5L, 10CM, 9PD
Chase 4M, 2G, 6PD
Complement
Navy 60
Marines 26

This ship is designed for patrol duty in places like Silesia and anti-piracy patrols were ship boarding's are likely to take place.

It carries the same number of missile reloads as a Roland but has 30 reloads instead of 20 per tube.
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Re: New Manty ship ideas.
Post by saber964   » Sat Oct 19, 2013 11:34 pm

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Relax wrote::D :D :D :D :D :D :D :D :D :D :D :?: :?: :?: :?: :?: :?: :?:

YOu just put forth the EXACT specs for a Roland then confidently extrapolated the original designers were really stupid in "only" giving the Roland 20 missiles instead lets increase it to 30! keeping the magazine capacity the same and add another bunch of marines with their needs and on top of that will add in extra fuel bunkerage for long deployment as the Roland is probably NOT thought of as a long deployment option at the moment as well.

As if 4 missile tubes is equivalent to 20 marines and their needs + bunkerage for long patrols...

PS. I believe being able to fit more people aboard such a giant ship would be trivial, DW says otherwise, maybe requiring an extra environmental plant. If you have the extra marines then one also needs a brig to house all those prisoners for long periods and environmental for the duration. My problem would be lack of extra fuel bunkerage for extended patrols that the Roland does NOT have. LT Cruisers have this range, Destroyers do not. How much exactly we do not know, but DW has stated that such a distinction exists.

12 missiles down to 8...

Design already Exists. Check out Avalon, it exchanges missile range for marines instead while keeping total # missiles up.

saber964 wrote:My idea is to address the problem that the low manning ships are running into. eg HMS Tristan cleaning up after Bo Spindle and HMS Hexapuma after Nuncio.

This is my idea for a destroyer

Clan class destroyer
Mass 189,000 tons
Dimensions 446 x 54 x 45 m
Acceleration 789 G
80% accel 624 G
Broadside 5L, 10CM, 9PD
Chase 4M, 2G, 6PD
Complement
Navy 60
Marines 26

This ship is designed for patrol duty in places like Silesia and anti-piracy patrols were ship boarding's are likely to take place.

It carries the same number of missile reloads as a Roland but has 30 reloads instead of 20 per tube.



Your overlooking the fact that the Roland has 20 reloads per tube for 240 missiles total. The Clan class has 8 tubes with 30 reloads for 240 missile total. I figure pulling 4 tubes and moving some equipment around and reconfiguring the magazines you could creaght the space for extra crew
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Re: New Manty ship ideas.
Post by Lord Skimper   » Sun Oct 20, 2013 12:04 am

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Why not just have the marines in containers that holds the assault craft towed outside the ship like missile pods. Keeping acceleration rates low enough that antigrav plates on the craft will keep everyone inside happy. And even if a burst of speed, say 600g's is needed the grav plates will reduce that to less than 5g's. Which if everyone is in battle armour shouldn't be too bad for a short period of time. Once they deploy the assault shuttles and wedge up they have their own compensators. You may not be able to add grav plates and compensators together but you can use them both independently at the same time. No internal modification needed.

Would also work for towing an LAC or four with a Roland, especially in hyperspace. Disconnect in n-space and your Roland has a massive offensive and defensive boost.

2 LAC and 2 large Marine assault craft for each Roland, let alone how many an Invictus could carry.
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Re: New Manty ship ideas.
Post by Lord Skimper   » Sun Oct 20, 2013 12:24 am

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As for retrofitting missile tubes. Didn't Filareta's Eleventh fleet of 435 SD have all of their missile tubes retro fitted in the field, with the Technodyne Cataphract missiles?
Last edited by Lord Skimper on Sun Oct 20, 2013 12:59 am, edited 1 time in total.
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Re: New Manty ship ideas.
Post by Jonathan_S   » Sun Oct 20, 2013 12:41 am

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Lord Skimper wrote:Why not just have the marines in containers that holds the assault craft towed outside the ship like missile pods. Keeping acceleration rates low enough that antigrav plates on the craft will keep everyone inside happy. And even if a burst of speed, say 600g's is needed the grav plates will reduce that to less than 5g's. Which if everyone is in battle armour shouldn't be too bad for a short period of time. Once they deploy the assault shuttles and wedge up they have their own compensators. You may not be able to add grav plates and compensators together but you can use them both independently at the same time. No internal modification needed.
Um, no. The GA grav plates can only reduce 150g to 5g (See Battle of Cerberus). And we've no evidence that they can keep that ratio up beyond 150g; but if they could then a 600g "burst of speed" would subject the occupants to 20g's, not 5.

And oddly the more massive and capable MAlign grav plates would actually be worse. (Since they 1g up to 150gs + an additional 0.05 g / 1g above 150. So (600-150)*0.05+1= 23.5 gs


Which is actually a good hint that normal grav plates won't go anywhere near 600g without packing in (or at least without a miserably bad ratio)


Grav plates are a bad solution.
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Re: New Manty ship ideas.
Post by Lord Skimper   » Sun Oct 20, 2013 1:01 am

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OK stay under 150 g while attached.
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Re: New Manty ship ideas.
Post by Lord Skimper   » Sun Oct 20, 2013 1:33 am

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In addition to the captured SD's from 11th fleet, presumedly the 32 battle cruisers, 30 light cruisers and 48 destroyers, plus the 50 fast freighter's, all surrendered. which could also be used in Silesian space to help police all the systems there. And for training purposes. Plus whatever was captured and not being used in the Talbot sector.

Freeing up all modern light ships in Silesia to be deployed elsewhere.

Add in the Trojan's which will help with the advanced system training, and seem to be perfect for training. They certainly are not great for combat. Great for pod and LAC training though. Should be 14 available and with 1 Trojan and a dozen Sollie SD's and a Dozen Manty SD's for each of the top 14 Silesian major systems.

The fast freighter transports should be able to pickup 8-10,000 recruits each, with a couple Sollie BC escorts they could pickup new recruits and deliver them to 1 of these 14 training systems quite quickly.. Let alone the option for making marine delivery ships (which they sort of already are)

And sure each of these systems could have dirt side boot camps.
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