cthia wrote:It would "normally" take time to get thru a Fort's Sidewalls. But that would be against traditional attacks from a reasonable range - with the most powerful grasers "thus far" known to man. I am positing that the LDs can strike within ranges that no one ever envisioned a Fort would be engaged - with godawful unimaginable energy the universe has not yet seen. Until now. Grasers that may also fire for extended periods. Coordinated with the perfectly timed arrival of 3-sec firing stealthy graser torps.
Sorry, but you can't have your cake and eat it too.
If the LD has power generation for unimaginable energy output for its grasers, it's highly detectable in infrared and other EM emissions. No technology or nature is perfect and can store energy without loss forever without loss (not even superconductors). There's always some leakage. So either those capacitors storing energy for the grasers are leaking energy or the reactors are producing a lot of power, thus heat. A few messages ago you were positing that the LDs would have fewer reactors running while under stealth -- something that makes sense. But if they bring those reactors up to charge the capacitors in a short time, they will run the risk of detection. Even if they trickle-charge the capacitors, as I said, capacitors will leak energy.
So, no, I don't think the LD can get to less than 1-light-second without being detected by a fort (at all!), much less with weapons hot. Even if it could, I don't think a single LD can take out all forts with 100% certainty. As I said, any that survives will kill the LD.
The redeeming quality is the long-firing graser. If the MAlign can make that work on an LD, that would be a game-changer. So far, however, we've only seen it on a weapon that self-destructs in the process. A 12-million tonne LD is a huge investment, so mounting ship-melting weapons on them is counter-intuitive. But still remember that the fort will fire back within these 3 seconds, so even a long-firing graser does not help completely if it is interrupted by being destroyed by defence.
Also, the Forts - although they can move - are probably stationary until their mobility is needed.
Agreed.
I imagine they have the same laws governing downtime as warships. If their wedges and supporting systems are always active, then any number of them will need shutting down for maintenance.
Agreed too, though the posts by others above are somewhat confusing. From some posts, it sounded like all forts would be on active status around the Junction during the pre-war period. I don't think that's likely.
I think far more likely is that anywhere between a quarter and three quarters are at active status, with sidewalls up. The remainder is down for maintenance, crew rotation, resupply. The sidewall generators will be down (allowing resupply and crew ships to dock) while the engineering crews do maintenance.
What's not in dispute:
a) a significant fraction of the forts were kept at battle stations with bubblewalls up;
b) this was during a period without declared war, albeit with a hostile nation one transit away;
c) the hostile nation was not known to have good stealth technology and employ sneak tactics;
d) this was with pre-war hardware.
All this to say that I see absolutely no reason why the Junction Fort Command would be any
less relaxed than they were 20 years ago.
Also, let's not overlook the eggs (payload) I posit the Spiders can lay within the concentric shell of Forts once it manages to infiltrate. Stealthy graser platforms can slowly maneuver into place then fire from a signal sent from the Spider.
We've "litigated" the possibility of sneaking in among dozens of forts and hundreds of ships. Setting that aside, if a capital ship could manoeuvre into position, I don't dispute that it would graser torpedoes to augment its power and fire at each target individually. In fact, I would argue (have argued!) the LD would not fire
any of its shipboard weapons, and use only expendable torpedoes.
Also, if the MA can design much more powerful grasers with 3/2 times the range (then the MA would have elected to outrange the MA in energy weapons, not missiles), then the forts are screwed. A Spider could then conceivably maneuver into optimum firing position to take out 4 forts at once with a coordinated gtorp / WTF! beam weapon. Remaining forts would be outside of their own engagement range. And, the LD is more maneuverable. Instead of shooting ducks, it will be more like the old boardgame of fox and geese.
See above on the improbability of a massive ship-mounted graser that does not compromise the stealth.
This tactic you're talking about here has a completely different geometry than what we've discussed for the past 30 pages. Instead of sneaking inside the concentric shells and closer to the Junctions, you're suggesting that the LDs attack from outside. This has the advantage that they may be able to do that from outside the hyperlimit too, thus hyper out (though such a ship would take 5 minutes to do so, with mightily detectable emissions in that period).
But if it is in range of 4 forts from outside their range, that also means it's also not in range of any other forts. So to take down 48 forts, you need 12 platforms. I would do this with torpedoes. If you insist on using LDs for this, we're talking about bringing a squadron and a half of LDs into the single most trafficked volume of known space, and each ship increases the chance of accidental detection.
This also precludes any high-speed pass attack. In order to range on all or most forts, there's no other possibility than surrounding, meaning each every platform (LD or graser) is at low speed relative to their targets and loitering there waiting for all the others to reach range.
In theory. The Fort's automated defense systems will not see stealthy graser torps coming at them. And they will not see an invisible Spider. What will they lock on to, even if they can still target anything? And, the Spider will be maneuvering.
Also, what does full readiness mean? The infinitely bored and complacent crew has to get their heads out of their asses?
I think that means crews and powering up the offensive weapons. Defences will be on automatic and powered up at all times.
You're right that a graser is quite a different thing than a missile. A missile is visible via FTL from very far away and moves much slower than the speed of light, especially in the pre-war period. The forts could see the grasers before they hit, if a Ghost Rider did range and send via FTL. However, that's not useful information, since a graser beam cannot be stopped: it will impact. The only defence is the bubblewall, which is already up anyway. Those are the strongest bubblewalls known to exist.
What I am saying is that any forts that survive will have sufficient information to pin-point to a very high degree of accuracy where the beams came from and the base velocity of that platform. Yes, the attacker will be evading, but the 2-3 seconds between firing and return fire arriving are not enough to get very far away. All it takes is
one return graser grazing the ship for its stealth to be compromised. Once that happens, destroyers and LACs can take over.
Summary: We cannot assume a Fort's Sidewalls can withstand for a single second even an SD's grasers fired from an LD's range. Let alone the more powerful grasers I'm positing possibly firing longer. Mutually coordinated with graser torps.
I agree we cannot make that assumption, but I fire back that we can't assume the opposite either. As I said, those are the strongest bubblewalls known to man. The MAN knows this and maybe their graser torps are dimensioned to penetrate those. I sincerely doubt such a long-firing, high-powered weapon can be mounted on a ship or that it wouldn't compromise stealth.
I've said time and again: a high-speed pass with graser torpedoes makes far more sense.