Jonathan_S wrote:No, Haven't doesn't appear to have much of a fleet train.
I seriously doubt that, after all the RHN went to war attacking an enemy with a large navy and a multi system presence and even if everything had gone according to plan they were likely to destroy only ~16 SD's and 16 DN's in Hancock, and 32 wallers in Grayson. That means that even if they had gone in and destroyed all wallers in those two systems that would still leave the RMN with a substantial force of wallers which would inevitably call for another operation.
Haven's navy, prior to the first war, was optimized around:
1) Deterring internal insurrection (yeah, you don't need one to fight an insurrection; loyal ground troops plus even a DD providing orbital bombardment is plenty. But the visible proof that the iron boot is hovering over your head to drop outsized marine detachments and fire from the sky helps remind restless planets that it isn't worth causing a fuss. (Plus being a warship its harder to infiltrate saboteurs the way a groundside army base might be vulnerable to)
The SLN completed the same task with BC's, CL's and DD's yet the RHN needed BB's.
2) Carefully planned short range overwhelming lunges.
So they just didn't need much of a fleet train because they only fought wars of choice, and only from nearby bases. Therefore they didn't need to send supplies, ammo, repair ships, etc. after the fleet to keep it supplied and operational far from home because the fleet would stock up, overwhelm their target, and then mostly return to base. The supplies, repair capabilities, ammo, could just stay at their forward bases.
The SKM spent about 50 years building up the RMN and then spent a decade or two building up the Manticore Alliance and the forward bases. At no point in the books are the Havenite officer corps before the comitee took over described as absolutely incompetent and blind. They would have had to see that it wont be a simple one system offensive but rather it would be a dragged out war and simply the process of taking a system would require a fleet train.
(This is kind of like assuming France, because they have a modern aircraft carrier and thus are a pretty significant navy, must have a decent fleet train. Not really, they don't operate far enough from, or long enough away, from their ports to need one -- so, unlike the modern RN, they really haven't invested in any expeditionary capability and would be hard pressed to sustain an operation in, say, the Pacific or South Atlantic without support from allied bases or fleet trains)
What exactly do you think a fleet train is? Ammunition ships, supply ships, tankers and repair ships are required to keep the forward bases functioning, they would be required for any offensive operations otherwise a damaged SD has no way of making ti home until you build up the facilities in system and that could take months or years.
What was the goal with the attack on Hancock and Yeltsin? Attack and then win or lose withdraw? If the RHN had won the battle of Yeltsin would they withdraw? or would they have tankers to refuel the warships, ammunition ships to rearm the fleet and repair ships to try and bring any damaged warships to a serviceable status to be sent home and assist in preparing minor battle damage?
No fleet train means the RHN cannot advance at all.