Jonathan_S wrote:And Pirates can only flourish where a number of things are favorable to them. You can almost think of it like a fire triangle; remove any component (fuel, oxygen, or heat) and the fire dies.Theemile wrote:Actually a single LAC wing will probably handle 98-99% of traditional Pirates. It has enough presence units to cover most interesting locations in a system simultaneously, and support crew and maintenance rotations. A single modern LAC can rip a hole in a classic DD/CL, and a squadron can easily handle most of such ships.
The average Pirate is a old FG/DD/CL or 2 and runs on margins - they are not directly supported by governments and can not get free repairs or replenishment. Tangling with a warship, any warship, even if they "win", is a loss for them, as their own ship will need to be repaired out of their pockets. And that one missile that was fired - it just cost every member of the pirate crew $3000.
Pirates need:
1) sufficient valuable prey to consistently turn a profit
2) sufficiently safe areas to lay in wait for that prey (normally in normal space in the periphery of star systems)
3) sufficiently non-existent or slow reaction times to enable them to capture and escape with their prey
4) systems willing to turn a blind eye to fencing of the pirated cargo and ships
5) businessmen willing to finance the piracy
6) arms merchants willing to provide ammo and yard maintenance/repair
Take any of those away and piracy in that area will rapidly die. Even a few squadrons of old-style LACs were enough to make 2 & 3 problematic for Pirates. Sure the pirates would almost always be able to run from the LACs. But while running they're not grabbing prey, or having the time to capture ships and cargo.
I suspect that in most of the League systems, even if they don't have much of a SDF, piracy won't be much of an issue because potential pirates will be missing out on the support side of those requirements. That League or Shell worlds; even ones that left the League aren't likely to become havens of support for pirates. And most verge worlds don't get enough traffic to make it cost effective for pirates to try to hunt there even if there's no system defenders to try to chase them off.
Silesia was a special case, the perfect storm of weak corrupt central government, combined with enough economic power to generate sufficient trade to prey upon; topped off with a balance of power of the surrounding systems that kept any of them from stepping in an ending the long festering situation. That combination is probably quite rare in the universe - so most places won't have that kind of piracy problem.
([i]Unless the Malign artificially creates a piracy/covert commerce raiding threat[i] then they don't need to worry about economic viability they just need to produce the fear and concerns about safety that they can then exploit. If they go down that route then systems will need defenses must closer to the anti-raiding levels you discussed)
And as we later found out, the other great source of "Piracy" in the Verge was the SLN pretending to be pirates, creating artificial situations which, in turn, pushed their targets into the hands of a protectful OFS. Under Case Buccaneer, Frontier Fleet created the piracy they were chasing. The one verge system that had it's orbitals denuded by "Pirate Dan" (IIRC), which caused the planet to enter the protection deals with the transstellars and the SLN was probably one of those cases. True pirates work in anonymity, they slink in and out unnoticed - if they stick their heads up and get on anyone's radar, they get hammered by the forces that be.