Sigs wrote:cthia wrote:Nice thread!
I've posited the same thing. The Peeps waited until after their window of opportunity had long since closed. Albeit, there was a lot of that going around. There is one big variable though. To do what you suggest would have involved assembling this massive juggernaut somehow in secrecy, which, given the brains of Manticoran Admiralty and Honor, would surely have signaled a Case Zulu. With the element of surprise, the result might've been burnt Manticoran toast. If OpSec had been compromised and a welcoming committee formed, it might not have been worth it. One thing Haven had to worry about was the fact that any such attempt would have been an "all in" attempt, which might have left them bare naked with so many systems to cover.
They already had assembled a fleet of ~90 SD's in secret, Manticore could have set up a surprise in the Home System but the problem with that is that it is a lot easier for Haven to gain intelligence in Manticore Home system than for Manticore to gain Intelligence in Havenite space. Just the sheer size makes gathering the intelligence once you have it time consuming. By the time the RMN gets the intelligence back to the Admiralty, analyzes it, makes a decision and starts issuing orders it would be months.
Also, the Peeps needed control of Trevor's Star before executing such a plan.
Trevor's Star was nothing but a threat that the RMN HAD to honour, any plan that involved an attack from Trevor's Star was in my opinion suicide plain and simple.
As for the all or nothing aspect? I agree it would be terrifying for a nation to commit something like 50-60% of their wallers on a single attack but unless they send a complete idiot to lead said attack they would still inflict crippling damage to the RMN, the RMN would not be able to open up the home system to further attack thereby freeing Haven from having to worry about retaliatory attacks.
Home Fleet would have had ~100 SD's, and another ~28 in ship hands, thats almost 69% of the RMN's SD's in one place, they get destroyed or even the majority of them get destroyed the war is lost.
You misunderstand. Trevor's Star is a direct line of attack into Havenite space. Without Peep control of it, Trevor's Star also represents a Manticoran base in which to attack Haven. Many of you know that I fancy breaking things down to the bare essentials to more easily analyze. The chess board is my
common apparatus in which to do so.
"But everything can't be broken down to the analogy of a chess board,"
in anticipation.Correct. Yet many of the same strategies and tactics
do apply, even if only peripherally. For instance, on the chess board, if two fairly evenly matched opponents are going head to head and both are about to checkmate the other, the one who moves into checkmate position first (controlling the orbitals) wins the game by "default" even though the very next move by the other opponent is checkmate as well. Checkmate causes the other "navy" to have to surrender its forces. That does not happen in real life.
Albeit, a true representation of time is not accurately depicted in chess. Even so, many of the same realities and concepts of war still apply. If the Peeps attack the Manty Home system, they also have to protect itself from a simultaneous attack. That is the raw reality of strategy and tactics, the pervading common denominator of war. If your army is at my house raping and pillaging my family, you must ensure that remnants of my army isn't inside your own home having the exact same fun with yours. The Peeps must honor that possibility.
Trevor's Star must be neutralized. There remains certain realities of war whatever/wherever the theater of conflict. The Peeps have no way of knowing what tech the enemy is about to unleash, thus the enemy's own capabilities and plans -- case in point, the Apollo system. These facts conspired to keep the Peeps honest, as it does any navy contemplating such an attack. You simply must mind your own drawbridge first! Or risk opening yourself up to a counter punch. It represents the same realities White Haven faced when he had plans to besiege the PRH. Why not go directly for it?
After Trevor's Star is mopped up.
When the Peeps controlled Trevor's Star, they didn't even properly fortify it. I imagine it would be heavily fortified by whatever remaining forces are repositioned to cover it, risking attack from its drastically weakened flanks from a heavily drawn down navy or simply risking it.
The RMN almost always enjoyed a technological edge. At any given time, Haven has to assess whether its weight advantage offsets any Manticoran tech advantage at the time of attack, which would be exacerbated by the overwhelming losses that attacking a
heavily fortified position entails.* To us omniscient readers who enjoyed knowing everything, even we can still make a strategic mistake
knowing all of the variables. However, in the Havenite War Room, the strategic realities of war weighs heavily on the thinking of anyone contemplating a direct attack on the enemy's Home System. After all, in the aftermath of your miscalculation, your loved ones will be left to pay your debts. And the Peep Admiralty was hardly omniscient. Plus, they didn't have a Salamander to "take it to 'em!" With all of their own internal strife, at what point were their better strategists and tacticians in the driver's seat? Heck, at one point they were being shot or forced to defect.
And again, the plan calls for an immense mobilization of forces without alerting the best strategic thinkers in the business that "something wicked our way comes."
*See Battle of Manticore.