Brigade XO wrote:Wayfarer was a mostly expedient move to purely kill what were though to just be regular pirates. Any sane pirate would just not engage with a warship- even a DD, and an older one a that like Hawking- but would slink away. Honor's job was not to scare the pirates off, it was to crush them, obliterate them and not just chase them away from the normal trade routes. Throwing DDs, CA, and BCs at the pirates would mostly have just moved them around, not killed them all. Nobody at Manticore realized that most if not all of the piracy they were throwing the Q-ships at was actual PRH warships. It they had, they probably found the Crusiers and BCs to deal with the problem. We were shown what happened to Honor's ship even with the help of the reasonably well armed and equipped Haupmann Star Liner which could at least try to both defend itself and throw missiles at the PEEPS along with the Q-ship.
Or you can build the Honorverse equivelent of Cussler's Oregon and activly go looking for trouble but now you are getting back into the Sirius's mission profile.
I worry that that the forum may be going too far in the con-Q-ship direction in its zeal to suppress excessively pro-Q-ship sentiment.
One plausible way for the fall of the League to play out is old Silesia times twenty: lots of corrupt little governments, a powerless or deceased central government, lots of system independence movements and intra-system revolutionary ones, combined still with ever so much to steal on and between worlds. So piracy, privateer, and raider suppression will be a major, perhaps the major, naval operation - if we count convoy escort under that umbrella.
Cruisers and other warships behaving like cruisers, whatever name(s) get attached to them, will be the primary tool for that. But that doesn't mean that Q-ships will be not even a niche tool in addition. If there are respectable Q-ship designs that can mimic, up to a reasonably close inspection, a given common class of freighter, pirates will be that much less inclined to attack that class of freighter, or do so less aggressively. Even if it doesn't mean kills, it can make piracy that much less appealing. If you can take the time and effort to design the Q-ships to be truly effective mimics for that freighter type, and sufficiently dangerous and crew-economical, you've got a useful tool to catch some pirates you might not otherwise and make many others change careers or let some of that freighter class go on account of approaching them too carefully. When the region in which you may plausibly be operating that class of Q-ships is the entire volume of the old Solarian League, one such Q-ship can represent a concern for a huge number of pirates.