ThinksMarkedly wrote:penny wrote:The MWJ has rush hour traffic. Just like LA!
I can accept that. I wonder what its peak times are? Is it twelve-hour rush-hour traffic? Anyway, nothing changes.
I can't think of such a thing. It should be roughly evenly distributed throughout a day. There's no reason for the Junction to operate on any one planet's time: ships will be arriving at nearly uniform times because their origins have very different calendars and the distances are also going to average out the arrival times.
The worst that can happen is that the warehouse some ships use only operate 10 hours per 22.45 hour (one Manticore day) and therefore they start their journey from a warehouse through the Junction at specific times. But I don't see how such a warehouse operator would be big enough to cause such disturbances in traffic. They'd make more money by operating 22.45/10 (I think Manticore weeks are 10 days, aren't they?).
You might get some clumping of traffic that originates from a local planet. While the planet obviously always has the full spread of time zones if it's got one city that's the most common destination for shipping and shore leave you probably get a greater concentration of ships leaving during that city's daytime.
But locally originating traffic is going to be a minority of Junction shipping; far more is going to be simply passing through and it's schedule will depend on when it arrived at the first terminus which will depend on when it left whatever previous port it departed from.
More likely you'd get semi-random clumping. So rather than a, say, 9am rush every day you'll get weird and basically randomly distributed lulls followed by a rush of a bunch of ships wanting to use it at once -- just because their scheduled happened to coincide.
And so right after a rush, as the backlog of ships waiting builds, Astro Control will likely start reducing the separation between ships, moving closer to their hard limit of 1 minute minimum separations (or the minimum allowed by lockdown; whichever is longer) until the backlog starts shrinking and then they'd ratchet up the intervals again.
Probably some. But I'd guess it might be lower than the disturbance / flare you get when you exit hyperspace.ThinksMarkedly wrote:The transiting of a ship may induce further disturbances, I agree. I find that likely, and also more likely that bigger ships induce bigger disturbances.
When exiting hyper you're moving from an band of higher energy to a lower energy state and so the extra energy needs to bleed off. Plus we know that translating across a hyperwall (in either direction) bleeds off a massive portion of a ship's velocity (and that the slower the ship was moving prior to translation the weaker their emergence flare is -- presumably because they had less velocity to bleed off).
The books don't way whether a wormhole transit has a similar velocity bleed effect (though ships seem to be moving slowly enough on approach that you shouldn't get a major velocity bleed signal anyway) -- and since you're translating from normal space to normal space you also shouldn't have to bleed off energy coming from the higher energy either. So that all makes me guess the any emergence flare would be much smaller and weaker than a hyperspace exit flare. (That said, the sensors around the Junction are right there so they should have no trouble seeing even a much weaker flare. (But it shouldn't be enough to blind them -- after all, their designers would know exactly how powerful the flares they'd need to look for are)