Jonathan_S wrote:StealthSeeker wrote:Your argument has given me an insight on another way to look at SD(P)'s and what missiles they can fire. As SD(P)s are firing all of their missiles from pods the ability to launch the missiles reside in the pods that hold the missile. There fore an SD(P) can launch any missile for which it can carry the pod. Which should be just about any pod and therefore any missile.
So,... the only limitation on what missiles an SD(P) would carry is determined by it's fire control systems and how many links and what type of control links it has. (ie: keyhole or keyhole-2)
But with any ship that uses internal launchers, their physical construction limits what missiles they can launch.
SD(P)s are definitely more flexible - but there can still be a few restrictions on the missiles they carry.
First they need to be able to provide the power (or plasma) necessary to power up the missiles (or jumpstart their reactors) just before each pod is rolled. (The missiles aren't, AFAIK, left powered up while stored in the pod bay)
I don't believe that this would be the case. There have been several battles in which older ships have brought to battle newer missiles that they could not launch from internal tubes but had no problem launching from external pods. In fact one way used to determine what kind of missiles a ship might bring to battle was if their accel rate was less than normal for the ship class as this would indicate that they could be towing pods. This in turn could indicate that the ship could be launching missiles with greater capability than the ship itself could bring to battle. So the ship towing the pods may have to beam energy to the pod, much as it had to do for counter measure platforms (until the latest versions), but the pods themselves would have to have the technology to launch the missile.
Jonathan_S wrote:Second there are still maximum dimensions on the pods that they can handle. Fatter missiles could just mean less per pod, but a longer missile might not be able to squeeze into the pods a given SD(P) can carry.
As I read the books my mind created the idea that missile pods were of a standardized dimension much like cargo containers on ships today. The number of missile put into a pod was determined by how many of the new sized missiles could be fit into the standard dimension pod. Thus, as missiles got larger, the number of missiles they put in the pods was reduced, as with the Mk-23 missiles.
But if changes to the SD(P) was necessary I can't see it being any more that re-spacing the rail system on the inside and maybe expanding the hatch through which the pods would enter and exit the ship. If I were designing these ships, I would create a modular railing system that could easily be changed over from one size pod to another. This way an SD(P) could take on what ever missile might currently be available if the pod sizes were indeed different.
Jonathan_S wrote:More applicably, it's possible that then much larger Havenite missiles might require pods that are physically too large for RMN ships to carry -- that might limit the ability to supplement the RMN's missile stockpile until their production plants are rebuilt. (Though their existing supply should be more than sufficient)
Even if the Havenite missiles could be put into RMN ships I wouldn't be doing that. I would be doing a redeployment of types of ships to better utilize types of resources. For instance, I would replace 2/3 of the SD's at the Beowulf terminus with Haven Ships so the In a battle Haven missiles would be use rather than RMN missiles. Haven's missiles would be given the added effectiveness of getting FTL recon updates to their targets.
The ships I pulled out of Beowulf I would be sending to critical places in Haven to augment the ships there with better recon capabilities and at least some long range missile capability if it is needed. The Haven sips would become a large part of the front line ships until RMN missiles were back into full production.