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Re: BB(P/C) for rear area security | |
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by Brigade XO » Sun Mar 16, 2014 9:57 am | |
Brigade XO
Posts: 3190
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At 1st Manticore, Haven showe up with a modified version of the standard SLN plan- massive number of ships and weapons capable of totally swamping your opponent. In this case all the towed missile capacity in the maximum number of ships they could divert to the attack.
This is exactly the kind of thing that King Roger was trying to keep from happening. He knew that the best hope was to delay-as long as possible with the hope of streaching it many decades- Haven making the decision that it could sucessfully engage Manticre in an open-war with a strike at the Home System. He wanted a fleet big enough and with the capasity to convince Haven that Manticore could defend itself, partialy by making the cost of an attack against the Home System (and the follow-up retaliation) not something that Haven would be willing to try. Home Fleet's defences were saturated and overwhelmed by the massive amount of fire from the Haven forces. That can happen to any given ship or formations of ships. In the case of 1st Manticore, RMN had other combatants (8th Fleet etc) available and with both the skill, guts, and capacity to break the Haven fleet after that initial disaster with Home Fleet getting overwhemed and destoyed by volume of fire. Go forward to 2nd Manticore. Fillerta shows up with the largest (certainly in terms of amount of metal) fleet SLN has ever committed to a single action and he is additionaly equiped with a crapload of pods containing the new and (for SLN) state-of-the-art heavy missiles. 300 of the Wall plus screen. Classic SLN approach even without the Fleet waiting to try and come through the Junction. The difference? Not only do the RMN and RHN weapons systems outrange the SLN weapons by at least 2x, RMN has FTL recon drones and Apolo fire control and the defensive and counter-measure systems including those thousands of LACs in counter-missile roles ARE/WERE capable of stopping the SLN initial crash launch of all the pods and all the shipboard launchers that engaged at the same time or in the follow-on shooting by SLN. Fillerta's fleet, by their own doctrine and what they thought was the situation in the Manticore system, should have been able to brush aside the "remnant" forces of RMN after whatever (Oyster Bay) wrecked the system infrastructure and (they thought) destroyed much if not all of the Home Fleet and sucessfully demand surrender of the System. What happened is not quite like showing up and trying to cross a 2000 yd open field with a company of archers against two battalions of modern infantry equipeed with 400 20mm chain guns (and a crapload of ammunition) defending from steel and concrete hardened positions. OOPS doesn't begin to cover it. |
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Re: BB(P/C) for rear area security | |
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by Tenshinai » Sun Mar 16, 2014 10:09 am | |
Tenshinai
Posts: 2893
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And a DD, unlike a waller is not designed for battle as it´s primary value or role. So why should DDs suddenly be demanded to stand up to some rather uncertain expectation NOW, when it was never a requirement before, nor is it really a useful test for what they´re designed or expected to do.
Which in turn underscores that you need a lot of them. By the books, Manticore already have a long history of having not enough light units, the size creep during the story has been alleviated by production improvements, but trying to replace all DDs with something at 500kt, that´s a recipe for exaggerating the "too few" problem to ridiculous(and disastrous) levels. SWMs suggested 300kt MIGHT be low enough to not break the bank but it´s probably still a stretch. |
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Re: BB(P/C) for rear area security | |
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by TheMonster » Sun Mar 16, 2014 11:08 am | |
TheMonster
Posts: 1168
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There's nothing "sudden" about it. The current DD design is only acceptable short-term, until potential adversaries start arming their DDs and pirate ships with DDMs and the fire control to handle the larger salvoes that have become more commonplace at the larger levels. A Roland is fine until an enemy fields an equal ship against it. The demand is rational because there is already hyper-capable ship that can't stand up to a DD's fire, but can pull as much accel as a DD can. It's called a "dispatch boat", and it can be built and manned in far larger numbers than DDs for the same investment in materials, labor, and manpower. Once the new stations are up and running, the RMN will be in a position to build ships faster than they can train news crews for them, at which time they'll go back to decommissioning older ships to get those crews, and calling up reserves from the RMMM (who aren't carrying much freight now as a result of Lacoön). The additional crew requirements that will go along with making the successor to the Roland able to survive its own firepower ought to be substantially less than replacing them all then they're lost in their first engagement. |
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Re: BB(P/C) for rear area security | |
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by drothgery » Sun Mar 16, 2014 11:24 am | |
drothgery
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Deep operations are one thing. Using more than half of the entire RHN in one attack is another matter. They did not have the capability without running insane risks. Theisman had no expectation the RMN would try anything like it either; if they did, they would not have been able to launch Beatrice because half of its ships would have been needed in Haven. Haven only did it because it was the only option that had a chance of winning the war before they got Buttercup-ed again. |
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Re: BB(P/C) for rear area security | |
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by drothgery » Sun Mar 16, 2014 11:37 am | |
drothgery
Posts: 2025
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But Manticore isn't doing that. 2/3 of the missions for light warships in the Honorverse have been taken over by LACs in first-line Navies (or will be in the long run); sub-BC(L) ships are no longer needed as screening elements or in any long-term system defense role. And with the ability to post LACs permanently in every system in Silesia, they will no longer have anywhere near the piracy problem in places where the only option is hyper capable escorts (and even there, RFC has proposed a 'LAC module' for freighters, as attacks on commerce in a grav wave are extremely rare and difficult to do). And the roles where it needs light warships (scouting, detached raiding, etc.) are ones where running into near-peer enemy ships are more likely, not less. |
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Re: BB(P/C) for rear area security | |
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by Tenshinai » Sun Mar 16, 2014 5:53 pm | |
Tenshinai
Posts: 2893
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And again you ignore the point completely. Why was it ok for a DD to be unable to "stand up to itself" before, and not now?
And you seriously expect greater tonnage to NOT have any effect what so ever on maintenance costs? Riiight.
You want dispatch boats, effectively unarmed and utterly incapable of defense, to be deployed instead of DDs... Ships that doesn´t have the sensors or manpower to handle pretty much ANY of the missions light units are needed for. Dispatch boats are not just not focused on combat, they are explicitly NON-combatants!
And if Manticore had still consisted of a single starsystem, you would have a perfectly valid point. IF.
That is almost certainly a flawed position.
You forget something. It´s not in "every system", it´s in "every settled system". While i certainly agree that the combination of Manties and Andies there will drastically cut down on pirating, it wont disappear completely, and the main routes between systems are where the pirates that manage to survive, will try to catch targets, ie in hyper. Remember where Tourville hid when he was there, in an uninhabited system in the area. It´s not obvious, but there is likely more non-settled systems than settled ones in most areas of space.
Scouting is VERY much about NOT running into any enemies at all. If a scouting unit gets into combat, it failed its primary mission. Raiding will obviously require heavier ships, which means there´s even fewer light ships total left for the boring jobs. |
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Re: BB(P/C) for rear area security | |
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by drothgery » Sun Mar 16, 2014 6:30 pm | |
drothgery
Posts: 2025
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You do realize the Haven sector powers have these things called CLACs which let them bring LACs along with their fleets, and even if a system doesn't have an existing station that's workable as a LAC base, they have designs for prefabbed ones they can ship in, right?
Nothing between a LAC and BC(L) should be anywhere close to a clash between wallers. This has been pretty well established at this point.
You seem to forget that barring oddball hyperspace conditions, it's all but impossible to catch someone in hyper, which is why virtually all piracy (and battles between real navies) takes place in normal space. And why would commercial traffic go to an uninhabited system? Hyperspace doesn't work that why. Meanwhile, if a fleet is using one as a staging area, they have CLACs. Last edited by drothgery on Sun Mar 16, 2014 8:31 pm, edited 1 time in total.
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Re: BB(P/C) for rear area security | |
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by Jonathan_S » Sun Mar 16, 2014 8:16 pm | |
Jonathan_S
Posts: 8791
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Plus over half the problem with piracy in Silesia was corrupt system governors allowing pirates to fence their loot, get supplies, and repair their ships. With Manticore in charge all that support infrastructure is denied to the pirates. A major military's fleet, or even commerce raiding force, can call on enough support auxiliaries and logistical shipping to maintain a presence in a deserted star system without drawing on the services of any surrounding systems. A pirate ship or even a resistance movement's privateers cannot. They don't have the capital in the first place to acquire those wilderness support capabilities; and even if they did the cost of using them would eat away any profit they might be making. And that's before we even get to drothgery's very correct point about the difficulty in detecting and intercepting any unit while in hyper. |
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Re: BB(P/C) for rear area security | |
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by SWM » Sun Mar 16, 2014 9:01 pm | |
SWM
Posts: 5928
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I already pointed out the infodump where David described 300kt as the probable size of the smallest RMN warships, but I will show it to you again, with emphasis added:
So 300,000 is not my value, it is David's value.
All I said is that the question of superdreadnought survivability is irrelevant to the question of whether 300kt becomes the smallest RMN ship. Please tell me how that is BS?
Yes, seriously. I do believe that. I disagree that tractored pods should be counted in the hypothetical test, because you would only carry those pods when you knew exactly when and where you were about to enter battle. It is irrelevant to the typical mission assigned to light destroyers and light cruisers. They would not be carrying pods, and would be facing equivalent opponents with pods. I didn't ignore it, I said the comparison does not apply, and apparently you agree. If you believe it does apply, you'll have to explain a bit clearer because I don't see it. If you knew the argument was flawed, then you should not have used it. If you were "returning the favor from earlier posters in the thread", then you shouldn't have aimed it at my post.
David agrees that the small ships need to concentrate on not getting hit rather than absorbing the damage. The increase in size is not to add better armor--it is to add better defenses to prevent those hits. And he thinks that 300kt is the minimum size which can provide sufficient active defenses in that future environment. In particular, he said:
As for not having enough ships, you are making a flawed comparison when you say "you have the worlds best 10kt DD capable of doing everthing you might need as well as being main combatants, when what you need is 5 DD with 1/10 the individual capabilities." In Manticore's opinion, 1/10 the individual capability is insufficient capability. Manticore does not see a situation where they would want a ship with 1/10 the capability. If they did, they would still have been building frigates early in the war. --------------------------------------------
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Re: BB(P/C) for rear area security | |
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by wastedfly » Sun Mar 16, 2014 9:08 pm | |
wastedfly
Posts: 832
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It is called arguing for arguments sake. This discussion went there LONG ago. Thanks both of you for such prolific obfuscation. Now, back to lurking, and uggg, work. |
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