No one has bothered bringing that up in this thread because we have been talking about David's statement that sometime in the future, the smallest ship in Manticore's order of battle might be 300,000, and might not include destroyers.
The Sag-C is nearly 500kt, not 300kt, and it is what was used as comparison for smallest future ship.
300kt is almost small enough to actually be a "light unit". Ie, big enough to do it´s job without being too freakin expensive to be available in enough numbers.
Superdreadnoughts are not relevant to that topic.
BS.
SDs are made to FIGHT as their primary mission! While light units have fighting as something they MAY need to do, it´s not even a secondary priority, and yet you demand bigtime fighting ability for lights but say it´s irrelevant for the heavies that are designed to fight? Oh please!
That is not completely accurate. [edit]I believe[/edit] Both the Nike and Saganami-C can meet the standard.
Seriously?
I very much doubt that, even before they use their 40/80 flatpack missile pods the ships are designed to be able to carry with them.
And if you´re going to allow multilaunching and whatever to be a "fair test" then you can´t exclude pods either.
Remember, this is equal tech and crew levels, no dumbing down thanks to Manty magic.
Oh, the ships might not *BOOOM* and disappear in an cloud of fire, but one optimized or maximized salvo and i very much doubt that the recipient equal will be in a condition to do a whole lot more fighting.
Whether WWII ships could meet that standard is entirely irrelevant. WWII is not the Honorverse.
Yes i know, just returning the favour from earlier posters in the thread. Guess why i called it very flawed?
However, you still missed the primary point of why i included the comparison anyway.
And David Weber is the one who created that standard and is planning the future ship designs of Manticore.
Yup, his universe and rules of course. But within the confines of those as far as i can see, the idea of adjusting the smallest ship size upwards by over 60% as the absolute minimum and according to most posters more like by over 150% is flawed.
Because for one thing, you then end up facing a situation similar to several current real world wet-navies, an inability to have enough numbers of ships.
Doesn´t matter if you have the worlds best 10kt DD capable of doing everthing you might need as well as being main combatants, when what you need is 5 DD with 1/10 the individual capabilities.
And of course, i could easily argue that even earlier ships failed your viability test.
Simply because of changed implementations of technology.
Multilaunch while rolling and use hopping targeting to get the biggest swarm of missiles in the shortest possible time on target, and there are some serious questionmarks about most ships i´ve looked at from singledrive times.
Yeah, DDMs and MDMs have made it worse, but then, there´s already been a serious size creep to account for that.
The warhead upgrades will need a bit more creep, hence my suggestion that the next generation future DD will end up in the 200+kt area, big enough to survive a few stray missiles but relying more on defenses than being able to absorb damage.
Because even the Sag-C needs some luck to handle that.