ThinksMarkedly wrote:
The moment the attack starts on either side, the Junction locks down. So at best the spies on either side would be able to tell that the attack commenced, but not who's winning. If the forces in Trevor's Star had been significantly reinforced and the CO on the scene decides to withdraw, the first indication the CO on the Manticore side will have that this happened is when ships start transiting from Trevor's Star. Heck, maybe they bluffed with sensor decoys (and we know that's possible because Lorelei would exist in two years) and the CO fell for it!
1) Coordination for the attack happens before the attack is launched, not during the attack. I figured it was obvious but I will mention it now, coordination for the attack happens before either fleet moves like days before.
2) The CO in Manticore would have 12.5 to 1 odds against Home Fleet, I think he will be fine even if he has to run for it.
3) For an attack like this they send a very competent commander with combat experience, they wont send some random idiot who panics or gets tricked easily.
Not really. You're exchanging Trevor's Star for 140 of your SD(P)s, about half the force you had available. And there's a good chance 100 of those are surrendered in working conditions that add to the MA battle roster.
Really? You don't know much about the military do you?
Yes, they will. 2.1 to 1 is not overwhelming superiority. You risk losing the majority of your fleet when you won't have more SD(P)s for another 2 years, at least.
Neither will the other side. The Republic will have a hell of a lot more SD(P)'s sooner than the MA would.
This is "counting on the enemy doing what you expect them to do." Please describe your plan not in "most likely" but "in the worst case" (I'll grant you reasonable cases, not that High Ridge was actually brilliant, had a secret shipyard with 200 SD(P)s ready to go and was just playing dumb).
Worst Case scenario the GSN sends 115 SD(P)'s, all of their CLAC's, BC(P)'s and SD's to the Manticore system, the RMN deployes 100% of their SD(P)'s, BC(P)'s and SD's to the manticore system at which point the CO of the RHN fleet retreats, trashes Grendelsbane and captures Grayson because they were idiots and are defensless. So the MA is reduced to Manticore with 197 SD(P)'s combined Strength but only 35 SD(P)'s under construction. No Trevor's Star, no Grayson.
Those 10 would be in Marsh. The scenario here is that Honor gets recalled with here 6 SD(P) from Marsh unexpectedly. Tourville would still be there or on the way back, but not able to join the fighting.
The scenario
I presented was an alternative to Thunderbolt in the books, not simultaneous. There are only two fleet and 2 attacks, Trevor's Star and Manticore. The SKM deployed 6 SD(P)'s to Marsh because of the IAN
NOT because of the RHN.
Anyway, the RHN had 315 SD(P)s. 180 plus 140 is 320 already.
Anyway, the RHN had 318 plus the 10 they did not lose in Marsh because they were NOT deployed to Marsh.
And what's the contingency for that? Lose the war in one strike?
The contingency?
RUN AWAYAnyway, I'm not talking about 150 Alliance SD(P)s, let's say the 86 that were in Trevor's Star when Giscard didn't attack and the 18 more that Honor brought back with her: 104. Plus the conventional SDs that would be towing pods: 52 that were under Kuzak plus 25 more with Honor. And 11 DNs. Whoever was sent with 180 would withdraw. Your plan is for the attack in Trevor's Star to go first, so there would be no news through the Junction that the attack in Manticore was underway. The forces in Trevor's Star need to assume they're on their own against those 192 ships of the wall.
1) If the 6 SD(P)'s they send to Marsh were to be redeployed, they would be redeployed to one of the two systems short on SD(P)'s not the one system that holds the majority of the SD(P)'s.
2) Even if they did deploy 18 SD(P)'s(Marsh+PO) to Trevor's Star that still would be 104 SD(P)'s. SD's are irrelevant because the RHN ALSO has SD's.
3) If all of those ships are there, it means that someone told them that the RHN is coming so the RHN is screwed either way.
4) If someone told them that the RHN was coming they would also tell them that there are 2 fleets and one is going to Manticore, if they had to choose I would say Manticore gets the bigger fleet not Trevor's Star.
The big difference is how many ships remain.
It doesn't matter. If 3rd Fleet with their 46 SD(P)'s had crushed Giscard without breaking a sweat the war is over. If Higgins had crushed the 32 SD(P)'s in Grendelsbane with his 7 SD(P)'s its over. Once the MA realizes that their SD(P)'s are vastly superior to the RHN they can free up 50 SD(P)'s and go after Haven.
Under the actual Thunderbolt, the RHN sent out 130 of its 315 SD(P)s, meaning 185 remained and would definitely not be damaged or destroyed.
And if the other 144 SD(P)'s they send out on Thunderbolt had been massacared in 3 different battles because they were significantly inferior having having 184 SD(P)'s in reserve means nothing because you are now outnumbered by the MA and their ships can crush you like a bug. At 5-1 the firepower, the MA's 197 SD(P)'s would be as good as 985 RHN SD(P)'s. So it's irrelevant.
Giscard clearly had orders not to sacrifice his fleet, so he also left without firing a single shot.
Nope, the odds went from 2-1 to 1.16-1. If there were only 46 SD(P)'s in Trevor's Star he would have attacked, if he had 80 SD(P)'s more and the GSN send 40 SD(P)'s he would still attack.
All the other task forces were sent against systems without heavy pickets, so their chances of success were much greater. The only must-win target was Grendelsbane. If that one failed, those 75 Invictus would enter service before Haven could deploy the second wave from Bolthole.
And all the other systems did nothing for the war effort.
But even if only those 285 ships remained, the MA had 190 SD(P)s. They wouldn't have the 3:1 advantage needed to win the war, but they'd have sufficient to hold the balance of power and they could outbuild the MA.
Not if the MA figured out that 1 of their SD(P)'s was as good as 3 RHN SD(P)'s. At that point its game over.
In your scenario, there's a non-negligible chance that the RHN would lose 200 ships or more, with some of those actually being pressed into service on the MA side.
You are right, the RHN should wait until they are 100% sure of victory and every individual scenario is covered.
Even if they take Grendelsbane out, the RHN could find itself at 120 ships against 190 on the Manticore side.
Where would those 190 SD(P)'s come from? Who is guarding Grayson and Grendelsbane?
That's an even worse exchange. And unlike the actual Thunderbolt, the COs on the scene would really need to attack, otherwise the MA forces could just cross the wormhole and obliterate the other side.
Depends on how good the crystal ball of the GA ONI is.
Again "counting on the enemy doing what you expect him to do." The whole argument here is that your plan depends on this.
Really? What is your argument here? That some how, someway the GSN would go to a card reading, find out that the RHN is launching attack on 15 September 1919 at 2200, against Trevor's Star with 180 SD(P)'s and 24 CLAC's. And they will launch an attack on Manticore on 16 September 1919 at 1000 with 150 SD(P)'s. So they will take that to Janasek and Highridge and show them what the psycic said and get them to deploy all of the RMN along with all of the GSN in Trevor's Star to take on the first attack, after they crush 2nd Fleet without taking any losses they teleport to the Terminal, go to Manticore and Teleport to a blocking position with all 197 SD(P)'s, 66 CLAC's and 46 BC(P)'s against 150 SD(P)'s of the RHN, crush them and then Teleport back to the Terminal, go to Trevor's Star and attack the RoH.
The worst case scenario in your plan is much worse than what was the worst case for Thunderbolt.
The worst case scenario depends on competent leadership in the SKM and a spy in the RHN really high up there who was part of the planning for Thunderbolt. No spy=no joy.
But I repeat that 180 RHN SD(P)s against 104 RMN and GSN SD(P)s are not good odds. It's not "more than enough to crush the Alliance Fleet". At best that's a stalemate where both forces are depleted. If this happens, then there's no one to go after Grendelsbane and the MA can outbuild Haven.
Uhm… 1st Fleet? After they take on the 12 SD(P)s of Home Fleet., make the SKM surrender they can do as they please.
No, 100% of the Manticoran or Grayson Home Fleets would not leave the Home System. But over two thirds of the GSN did leave and in case of an attack, two thirds of the Manticoran Home Fleet could transit to Trevor's Star.
So 76 GSN SD(P)'s would go to Trevor's Star at just the right time? What if whoever gave them the schedule for Thunderbolt was off by a couple of days?
And 2/3 of Home Fleet is 8 SD(P)'s, they don't add much.
The problem with the DBs is not that it's complex, it's that you invite a bad defeat for one or both of the forces if something does happen.
And what are the chances that happens?
You have to game out what's the worst that could happen if everything goes wrong for you and right for the enemy and your plan has a much worse result in the worst case.
No it doesn't. The Worst case scenario is 18 more SD(P)'s in Manticore or Trevor's Star.
Sure, it has a much better result in the best case, but the risk/reward ratio here is way too lopsided.
The GSN HAS to know the attack is coming.
The GSN HAS to send the Protector's Own to Trevor's Star
The GSN HAS to convince the RMN to not send Honor to Marsh.
The GSN HAS to know when the attack is coming.
The GSN HAS to be sure that the RHN is not attacking them.
The GSN HAS to know about the DB's.
The SKM PM HS to be willing to listen to Grayson.
The RMN HAS to follow the instructions of the GSN.
The RMN HAS to leave Grendelsbane exposed.
What if Grayson had send the Protector's Own to Trevor's Star along with those 40 SD(P)'s and instead of attacking there, the RHN had hit Grayson with 150 SD(P)'s, Grendelsbane with 32 SD(P)'s and took out the two largest consentrations of near completed wallers along with 60 SD(P)'s?
Yes.
Why did Protector Benjamin send 40 SD(P)s to Trevor's Star? My argument is that he could have sent ALL the CLACs because he doesn't need the carriers to defend his system, only the LACs. Those can be based on forts and bases.
He send 40 SD(P)'s to Trevor's Star with 8 CLAC's. He send 12 SD(P)'s and 6 CLAC's to Marsh. That left him with say 40 SD(P)'s for Home Fleet and 23 SD(P)'s for a QRF along with 10 SD(P)'s and about 30 BC(P)'s. This was a reserve for whatever might be needed.
The GSN Intelligence estimate there was likely an attack, they didn't have a schedule in front of them.
There's no guessing what the right time is. The GSN component can be sitting in Trevor's Star for several months.
Yet they came at the nick of time, like the day before or the day of the attack? What if the CO had stopped for coffee and a donut at the junction forts? Or they left a day later?
And no on is talking about moving Home Fleet before the attack happens in Trevor's Star. The point is that Home Fleet can move once it knows the attack starts.
They Have to know there is an attack coming. Otherwise the battle will be over before the 12 SD(P)'s of Home Fleet can intervene.
The plan should not count on Home Fleet staying put once it knows Trevor's Star is under attack.
The plan Highridge and Janacek are so enthusiastic about?
And yes, coordinating two DBs through a Junction the enemy controls is too unreliable. Not complex, just unreliable.
How so? How does the RMN know which two DB's to stop? How do they know when those DB's are coming through? How do they know there is an attack Coming? Are they going to stop every DB and torture every member of every DB for months on end? Are they going to paralyze all traffic through the junction? How do they know that the RHN is attacking, where the RHN is attacking and when the RHN is attacking.
Each SD takes 3 minutes through the Junction. So 50 ships would take 2 hours and 30 minutes. An attacking fleet dropping out of hyper on the limit needs 3 and a half hours to reach 0-0 with Manticore, 2 and a half for a drive-by.
What if they are heading away from the junction for an hour or two at maximum acceleration? how long do they need to slow down and reverse direction? Can they make it before 1st Fleet gets to Manticore?
But again not the point. You can't count on the Home Fleet CO not being reckless. What happens if he is reckless and sends the majority of his force through the Junction, and the Manticore prong of the attack didn't launch or launched late?
Yeah, unless they have Apollo in them, those 12 SD(P)'s will most likely not add too much to the firepower at Trevor's Star.