cthia wrote:kzt wrote:David's garbage barge turn speeds has never made any sense to anyone other then David.
Thanks Jeff, Johnathan. I was confused. I can see clearly on some aspects thanks to the two of you, but even more confused on others.
If it takes twenty four minutes for an SD to complete a 180 degree turn (and it not alter the vector in that time) how in the universe does it perform maneuvers like "They are breaking off the attack sir!" ?
Well - if they're slowly turning away, that's breaking off the attack. But yeah, there's the canonical mention of those long, slow turning times, and there's actual texts of ships flipping around and building radically different vectors starting immediately. I got nothin' for reconciling that, and I'm usually the happiest person on the forum to make this stuff harmonize.
Now I do remember text stating something akin to "Their plot is slowly crabbing away." I'd think it would be more like "snailing" away.
JeffEngel wrote:That's consistent with the easy flip to start building a different vector. These ships have had hours to build up acceleration on a given vector. In a few minutes, the change they will make in that vector just isn't much - and if they've lost any accel, it'll be even less. They're still going very nearly as fast as they were in very nearly the same direction.
Indulge me please. I'm losing the war with stubborn anality and trying to reconcile it on my own - this particular impasse I'm sure many of you tech-heads have already rammed into. One more battered head won't matter. lol
As I said long before, in my book- just like the customer - the author is always right. We just have to trust him and figure it out for ourselves. Or not...
My first question from here is, what action actually begins the flip? Is it from varying the angle of the fore or aft wedge, or both simultaneously? If the angle of both wedges need varying then if one wedge is damaged then the roll would be slower? And, how long does it take for the roll to begin compared to the time to complete the roll?
To satisfy my own concerns of the vector of the ship not being altered during the full twenty four minute duration of an SD's wedge flipping script and the fact that the wedge cannot be turned off for the duration of the flip, consider this. Perhaps some of the nodes themselves are cut out during the process. Perhaps the alpha nodes, the beta nodes, or just part of the sixteen beta nodes. It seems plausible because losing nodes does not kill the wedge. Perhaps wedge strength fluctuates is all (which may be the tell tale sign to an enemy fleet indicating "they are flipping sir, preparing to decelerate." Didn't I read that once?)
One problem with this, is this. Even if there is adequate accel to be used for decel, if whatever mechanism that flips the ship fails or is severely damaged then the ship is a runaway because it can't flip? Although, I've never heard of a ship not being able to decel because it can't flip but because it has lost too many nodes, rings. Whatever.
I'm confident that the answer lies among these many colored legos.