penny wrote:Perhaps. Though accumulatively, the many little stitches mentioned previously along with this one taken over that light hour is sewn together to make a pattern. That pattern is only part of a quilt that includes the final phase of commerce raiding that is attacking major infrastructure; the coup de grace before the real attack begins.
You do realise that each torpedo probably costs more than the mining ship it might be killing, right? You may be able to use a Ghost-sized ship which won't self-immolate on first use, but those are even more expensive.
And you wouldn't want to start the real attack by attacking the smaller targets first, thus advising everyone that an attack is in progress and putting the system on alert. You only do that if you're trying to move defenders out of position, but the defenders won't be moving anything bigger than destroyers to respond to raiding attacks in mining facilities.
All of the little stitches are accomplished completely unbeknownst to the enemy.
How would they not know that an attack is in progress, if wedges are dropping out left and right, and explosions are being seen?
Beowulf is still the advanced missile capital of the HV right?
Depends on when this takes place. In 1924, yes. In 1925? Already probably not, Bolthole might be. In 1929? Definitely not.
If sneaking in-system requires a very long insertion, then that insertion should be huge.
Agreed. But this means you need a very large fleet and you tie it up for a very long time. That's a large investment.
And the result has to pass right by those mining facilities and refineries if it is headed in-system to take out the infrastructure as the opening phase of the main attack anyway.
No, it doesn't. They can insert off the ecliptic and thus would not pass close to the resource extraction sites. They probably want to be off the ecliptic when arriving close to in-system to avoid all the ships flitting about that are on the ecliptic and might accidentally cross paths with them.
Moreover, they probably want to come from multiple vectors, to minimise the chance of accidental detection when you have a large number of vessels in somewhat close proximity.
A few ships left there to have some fun won't make a difference in the insertion. You won't begrudge them their fun will you?

"A few ships" wouldn't make a dent in the Bolthole or MBS resource extraction industry even if they had 10 years during which to attack. Manticore likely has well over 10,000 intra-system ships. If you ignore the replacements coming off yards, assuming one ship destroyed per week, you need at least 20 attacking ships to accomplish the task in 10 years. Even if I'm off by an order of magnitude, 20 attacking ships would need 5 weeks to destroy one tenth of the civilian fleet.