ThinksMarkedly wrote:Jonathan_S wrote:The 3 second laser that is canonically less powerful than the BC grade graser on a Shrike?
Powerful, yes, canonically. We know it does not deliver as much energy per unit of time as a BC-grade graser does.
"Energyful" is another story. How much energy can the 3-second graser deliver on target versus a conventional graser? Mind you, the conventional graser might be able to fire multiple times within 3 seconds too.
I don't think we can speculate this or even speculate which one is worse. Materials that can sustain a short-timed spike to a very high energy density may fail when the total amount of energy delivered overloads them, but it's also conceivable some materials they may be able to dissipate huge amounts of energy so long as it is sustained below a threshold and yet not be able to deal with such a spike because they can't propagate it fast enough.
It may not matter either if you can't sustain the beam on target in the first place. Though TBH I don't think this is the limiting condition: against a target that can manoeuvre with wedges, the range is very small and the other side is tracking at FTL speeds.
Though if its 3 second endurance does let it deliver at least as much energy as the Shrike does in its fast firing that doesn't seem to help it against sidewalls.
Mission of Honor wrote:The power of the torpedo’s graser wasn’t remotely comparable to that of the weapon mounted by current-generation Shrikes, yet it was more powerful than any single bomb-pumped laser head. Of course, there was only one of it in each torpedo, but R&D had decided the new weapon could sacrifice the laser head’s multi-shot capability, because it offered three highly significant advantages of its own.
[...]
And, third, a bomb-pulsed laser had a burst endurance of barely five thousandths of a second; a laser torpedo’s graser’s endurance was a full three seconds...and it had a burn-through range against most sidewalls of over fifty thousand kilometers.
Over 50,000 km is 2/3rd further than old-style laser-heads. But it only marginally, if at all, exceeds the sidewall burnthrough range of current RMN missiles with their improved grav lensing. However a Shrike's sidewall burnthrough range appears to be about the same as any other ships - about 500,000 km against BCs or below, and somewhat less, but probably still over 250,000 km even against wallers. (And that was before they got their upgraded grav lenses; which increased their effectiveness).
Sp the extra endurance hasn't bought it any longer burnthrough range, which makes me wonder if it is actually delivering more energy over time. (Also what is the duty cycle on a shipboard graser? Over that 3 seconds how many shots has it gotten off, so what percent of that time is it firing?)
Heck, the (light?) cruiser grade graser they started with should have had much longer burnthrough range when it was in its unmodified (and thus shorter duration) shipboard form. Which makes me think that, in addition to ripping out the protections that keeps a graser from damaging itself, they must have dialed the output power way down in order to increase duration to that full 3 seconds (before it catastrophically fails). (Since it seems they did something that reduced its burnthrough range by a factor of 5-10x)