cthia wrote:Can Apollo's performance be dialed down to mimic a performance somewhere in-between an Mk 16 and an Mk 23 that will mission kill enough enemy ships to make up for less of an Mk 16's loadout, without giving away FTL or using the 3rd stage -- somewhat incremental performance?
If so, I'd take as many Mk 23s as I can stuff. Seems crazy to have them and not stock them.
IIRC, don't the MK16 and MK23 have roughly similar accelerations, the MK23 just has a third drive? If so, if you're not using the MK23's third drive then the MK16 ought to basically be just as good in terms of raw performance numbers considering their upgraded warheads.
There are two things that might change that. First, we know that even without KHII platforms, apollo-directed missiles are more accurate and better at penetrating missile defenses. And second, whether you bring apollo along or not, while we know that the MK16G's warhead pumps out beams as destructive as those of a capital missile, could the MK23 have
morelasing rods than the MK16?
Either of those could make MK23s more dangerous than the MK16s, the question is more just if it's *enough* more effective to make up for the MK16's greater ammo reserves. My gut feeling is probably no, considering just how overwhelmingly destructive the MK16G has already shown itself to be against sollie BCs. The MK23 might be technically more lethal, but it seems to me like it'd be overkill - a case of just pulverizing the debris slightly more finely - and in that case if either missile blows em up about as well, might as well have more missiles.
This entire scenario has reminded me of a question I always had. Consider Eighth Fleet. I know that Eighth Fleet was armed across the board with Apollo. Does that mean that there were only Apollo pods? Would she have had any pods other than Apollo?
I ask because I'm having the recurrence of the problem I've mentioned before of carrying baggage from other sources. Namely, in this case, the Battle of Midway.
Yamamoto was caught trying to rearm his planes with torpedoes in place of the bombs. Similarly, if an Honorverse fleet has rolled Mk 16s but later deems it needs the full up three stage capability of Apollo, is the mechanics of pods such that the ships can retrieve (unroll) and reroll appropriately and timely, assuming that a fleet has access to both?
Well, we had some discussion of how tricky it was to reload pods and remount them on the rails in
Honor Among Enemies, when they were recovering and reloading the pods used to blow up Warnecke's heavy cruisers at Sidemore. Namely, that it was a hugely finicky process and an all-around pain in the rear.
However, that's the very first prototype iteration of the pod-laying concept, and we can almost certainly presume that pod-handling mechanics/procedures have improved since then. However, whether they'd be up to quickly and easily remounting pods under combat conditions...? Dunno. Even if they could remount pods in battle, I can't possibly imagine it being anywhere near as quick as deploying them, so given how long it can take to
roll some of the giant patterns of pods we've seen,
remounting them would take ages, so I'd guess it wouldn't be practical.
Either way, I doubt that they'd have mixed pod loadouts anyway. The manties seem to have decided that SD(P)s get MK23s and BC(P)s get MK16s, which is probably a sensible decision. Wallers have enough ammo stowage that they don't need the MK16 pods' extra capacity, and there's very little reason why a waller would ever want to shoot MK16s when it could be shooting apollo-guided MK23s anyway. Meanwhile, BC(P)s *do* need the extra ammo, can't use apollo, and aren't normally supposed to be shooting at anything the MK16 can't handle anyway.