TheMonster wrote:sawa wrote:Many people are making a wrong assumption here. There is no such thing as a streak DRIVE. It is just an Alignment code name for ships with a completly normal drive that are fitted with a new HYPER GENERATOR that allows them to use the next 2 hyper bands. So the drive itself is no different than before. The new hyper generator is twice as big as the old version.
What, exactly, is the practical difference between a "hyper drive" and a "hyper generator"? If I say "the stealthed DD engaged its hyper drive", does anyone think it's one bit different from saying "the stealthed DD engaged its hyper generator"?
The difference is one of semantics. Most readers, seeing the term "hyper drive", will think somewhat in terms of Star Trek's warp drive, which provides propulsion that enables a star ship in the Trek universe to move faster than light. In the Honorverse however, the hyper drive or alternately the hyper generator
does not provide a propulsive effect, but instead "translates" the ship out of normal space into hyperspace, where you still can't actually exceed the speed of light, but due to the distance between points in hyper being being less than corresponding distances between points in normal space, allows the ship to practically exceed the speed of light in normal space (as seen from the point of view of an outside observer). The ship mounting a hyper drive/generator must have some other means of producing acceleration. In the days before impeller drives, ships used reaction drives (some type of rocket engines), then when the impeller drive (which provides a propulsive effect on the ship mounting it) was invented it was used (in normal space, and outside of gravity waves in hyper-space), then when the Warshawski sail was invented, the sail provided propulsion in a gravity wave in hyper-space.
More Than Honor, The Universe of Honor Harrington, (1) Background (General) wrote:The major problem limiting hyper speeds was that simply getting into hyper did not create a propulsive effect. Indeed, the initial translation into hyper was a complex energy transfer which reduced a starship's velocity by "bleeding off" momentum. In effect, a translating hypership lost approximately 92% of its normal-space velocity when entering hyper. This had unfortunate consequences in terms of reaction mass requirements, particularly since the fact that hydrogen catcher fields were inoperable in hyper meant one could not replenish one's reaction mass underway. On the other hand, the velocity bleed effect applied equally regardless of the direction of the translation (that is, one lost 92% of one's velocity whether one was entering hyper-space from normal-space or normal-space from hyper-space), which meant that leaving hyper automatically decelerated one's vessel to a normal-space velocity only 08% of whatever its velocity had been in hyper-space. This tremendously reduced the amount of deceleration required at the far end of a hyper voyage and so made reaction drives at least workable.
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Once a vessel enters hyper, it is placed in what might be considered a compressed dimension which corresponds on a point-by-point basis to "normal-space" but places those points in much closer congruity. Hyper-space consists of multiple regions or layers—called "bands"—of associated but discrete dimensions. Dr. Radhakrishnan (who, after Adrienne Warshawski, is considered to have been humanity's greatest hyper-physicist) called the hyper bands "the back-flash of creation," for they might be considered echoes of normal-space, the consequence of the ultimate convergence of the mass of an entire normal-space universe. Or, as Dr. Warshawski once put it, "Gravity folds normal-space everywhere, by however small an amount, and hyper-space may be considered the 'inside' of all those little folds."
In practical terms, this meant that for a ship in hyper, the distance between normal-space points was "shorter," which allowed the vessel to move between them using a standard reaction drive at sublight speeds to attain an effective FTL capability. Even in hyper, ships were not capable of true faster-than-light movement; the relatively closer proximity of points in normal-space simply gave the appearance of FTL travel, which meant that as long as a vessel was dependent on its reaction drive and could not reach the higher hyper bands, its maximum apparent speed was limited to approximately sixty-two times that which the same vessel could have attained in normal-space.
Italics are the author's, boldface emphasis is mine.
Whenever I see the term streak drive, I mentally substitute the phrase "super hyper generator" to avoid the confusion of thinking that the streak drive is a new form of
propulsion, as opposed to a piece of equipment that allows the ship mounting it to enter hyperspace from normal space, exit hyperspace to normal space, and both "climb" and "descend" within and across hyper bands within hyper space.