SW88 wrote:I've always wondered why war planners in the RMN never planned for a quick striker at RH either. Given the interior lines movement KM enjoyed via the junctions, naturally Haven has to defend both Haven and Trevor's star with enough fleet strength to match Manticore's full strength, hence RHN is just about 2 times as big (not counting BBs). However, using this knowledge and good pre-war intelligence gathering, surely RMN would understand a concentration of its fleet can beat equal size RHN, plus a pre-emptive strike would catch the enemy with their pants down. Knowing Haven is a highly centralised state, striking at Haven or Trevor's star early would seem a very enticing strategy to take? Basilisk looks like its equidistant to Trevor’s star and Haven, so say if a large enough RMN fleet goes to Basilisk and heads towards middle distance between Haven and Trevor, Havenite scouts do their best do shadow, but have no clue whether RMN will go left or right, so RHN has to keep both fleets where they are until RMN strike fleet makes a turn, and say the strike fleet turns right at the midpoint towards Trevor's star, even with Havenite scout ship going to Haven to inform and Haven's home fleet goes straight to Trevor's star, it will never make up the distance and by the time it arrives RMN controls Trevor's star and its junction which means reinforcements and supplies could come over immediately. Or RMN goes left, knock out fleet in Haven before Trevor's star fleet comes and win the war there anyhow.
The situation you describe could only be achieved after Third Fleet retook Trevor's Star, at a great cost. Before that point, the MA did not enjoy interior lines via the Junctions. The MWHJ's closest, open terminus to Haven was Basilisk; all the others led to much further away or in the wrong direction completely. Via Terre Haute-Henessy and Erewhon, they would get to the other side of the PRH, but the extant maps make it sound like it's actually further than Basilisk. This is corroborated by the travel time that Pritchart would have needed to get to the Congo System for the Torch Summit, which is close to Erewhon: six weeks.
I agree with you that the PRH was a highly centralised system. For that reason, we can expect that the Capital Fleet defending the Haven System was a much tougher formation than whatever detachment of the PRN was defending Trevor's Star. And we know that retaking of Trevor's Star was a very costly affair. We only get after-the-fact discussions because this all happened off-camera, but we've been told it was a series of back-and-forth, with both sides rearming and re-attacking. My guess is that the MA
did attack Trevor's star as early as possible, because that had enormous benefits: see the discussion between Honor and Adm. Lucien Cortez, Fifth Space Lord, about how demobilising those forts that defended the Junction would free up enormous amount of personnel and matériel that would aid in the war effort.
If Trevor's Star was only liberated in 1910-1911, 5 years into the war, it goes to show that retaking it earlier simply wasn't possible. Before the conditions for its retaking were met, the PRH still enjoyed massive advantage in hull numbers, even if one-to-one they were of lesser quality than the MA, principally RMN counterparts. That was still close enough that the MA couldn't a lower ship type to defend a system, like the GA was routinely doing against the Solarian League a decade later. This means they had a lot of systems to defend and therefore had to disperse a lot of their units. And unlike the PRH, they weren't decentralised. Granted, the MBS was The System That Must Be Defended (to use Starfire terminology), but politically it couldn't leave the allies in a lurch to attack Trevor's Star. If it failed, the remainder of the PRN would capture the entire sector, even if it fell short of the MBS.
And if they couldn't capture Trevor's Star any earlier, they couldn't attack and succeed in the Haven System itself. It would just gut the Alliance's fleet formations for little to no gain, opening the door for the PRN to claim the remains.
After Trevor's Star, we know why it couldn't go on the offensive that soon again. First, because of the losses incurred during the liberation; second, because all new construction was hidden behind the products of Project Gram and Anzio: SD(P)s, LACs, CLACs, which the Alliance had to keep secret until the right time to launch. Once those were ready, they did launch an offensive and gave that the random-generated name of Operation Buttercup.