ThinksMarkedly wrote:Jonathan_S wrote:Spider drives do have a medium to work against to potentially redirect their heading without losing momentum! Their spider drive nodes are essentially overpowered tractor beams and literally punch through to grab against the Alpha wall itself and pull the ship forward.
In theory, if the mounts and beams can take the strain, a spider drive should be able to grab a spot off to one side and use that as a skyhook style pivot to redirect its existing momentum onto a new heading!
I don't think that's at all how it works.
So far we haven't heard anything about the spider drive's acceleration being related to the ship's speed in real space. That means the medium the drive is pushing or pulling against is, like light, at a constant speed relative to the ship. Speeding up to 0.8c doesn't make light travel at only 60000 km/s to you, it's still at the speed of light. So the alpha wall is probably too.
What's more, unlike a jet, the spider drive has only one way to interact with the medium and that's the spider itself. A jet accelerates with the turbofans (and afterburners and whatever) using good, old Newton's Third Law, but changes direction using its surfaces.
Finally, even if it had a way of dumping all its velocity and turning, it would be limited by how much the grav plates can compensate. A fighter pilot feels a lot of G forces always during turns because their velocity vector is changing direction, but not very much magnitude.
In other words, the spider drive is not very different from a wedge: it allows for violating Newton's Third Law and Conservation of Momentum (and whether energy is conserved is anyone's guess), but not Newton's First and Second.
OTOH we know that the spider drive ships have their trilateral summitry because they need drive nodes pointing off in at least 3 different directions in order to pull themselves forward. My assumption is that they need three points of contact to avoid the spider beams pulling them off to the side.
So the turn would just be to not use the nodes on the other two spines to counteract the off balance force of one spine's worth of emitters.
Now it can't reverse course instantly, and the exact speed at a reasonable acceleration depends on the length of the spider tractor. Let's assume that the crew doesn't want to experience 1+ g towards the walls so we need to hold the lateral acceleration down to something the grav plates can completely handle; say 50 gees.
And, huh. Turns out I should have done some math before posting, since my intuitive visualization was wildly wrong.
If a spider drive accelerates for 1 hour at 150g it builds up a velocity of 5,292 km/s. To reverse that vector normally it would need to flip over and accelerate for 2 hours at that same 150g so it's now headed the other way at 5,292 km/s. (first hour to cancel its velocity; 2nd hour to rebuild it in the other direction)
If instead it uses its spider drive to make a sweeping turn of 180 degrees, keeping the lateral acceleration below 50g, it takes nearly 9.5 hours!!!
At 5,292 km/s, to keep the lateral acceleration below 50g, I calculate that it needs a turning radius of 57,500,000 km. A circle that large has a circumference of about 361,283,155 km so at 5,292 km/s it'd takes about 68,270 seconds to go all the way around; or half that to make just a 180.
So as I said, it looks like my intuition was badly wrong. It doesn't matter that it has medium to work against because unlike an airplane it still can't turn harder than it can straight line accelerate so being able to grab something to pivot yourself isn't actually faster than changing heading and then accelerating.