Galactic Sapper wrote:The nausea isn't generally all that bad; more of an annoyance than being the sort of incapacitation that would give an enemy at huge advantage. It does vary considerably with the velocity the ship is carrying with it when it translates down, though.
If a ship has time to decelerate from the 0.6c they typically travel at in hyperspace, it puts a lot less wear on the ship and is much less unpleasant for the crew. It's common practice even for warships to decelerate some before translation, taking advantage of the fact that translating downward between bands absorbs a lot of the speed the ship has. Translating downward from say the Epsilon band, through Delta, Gamma, Beta, Alpha, then hitting normal space spreads out the energy loss and translation nausea to minimal levels by the time the ship hits normal space.
On certain occasions, however, absolutely minimizing the travel time is necessary, regardless of the cost to the ship's drives and crew. In these cases the ship will drop through hyperspace bands faster and accelerate to regain speed between drops. This is the sort of thing referred to as "crash" translations and nausea becomes a significant issue. This is the sort of thing rarely seen outside of combat scenarios where a ship is being chased or is chasing someone else.
The absolute worst case is when a ship needs to carry the absolute maximum velocity into real space: they'll drop to the Alpha band and reaccelerate back up to 0.6c before finally translating down. THAT is the sort of translation which will have your crew puking they guts out for the next several minutes and leave them less able to react to sudden threats. This is very rarely used as a surprise tactic to reach a target before defenders can react; the closest I can remember was the Icarus raid on Basilisk and even they weren't doing 0.6c when they translated.
And of course, as with everything else in life, not everyone is affected the same way or to the same extent. Even the worst translation is likely to see a few crew members affected less than everyone else, and less severe translations may still cause a few crew members to regret breakfast.
Funny you mentioned coming in carrying the maximum velocity, and I'm glad you explained it because I was thinking a ship could use that tactic as a head start on any possible ship planning to mousetrap it?
Of the three terms: translating, jumping and hypering. Why didn't the author reserve "jumping" exclusively for the junctions, like Stargate-SG1 and everyone else who goes through a wormhole? Since our brains have already been trained for that.
I need to reread it again, so please pardon the question, but I didn't think a ship could see what's going on in n-space from hyper, but both Tourville and Honor was waiting for the other shoe to drop, as if they were watching the action. Plus, Honor was entering the action from the junction. (I'm going to re-read that section now.)
A. How close to the limit is Astro Control? And, is it inside or outside the limit? I thought it was way outside. But I remember reading that everything worth defending is inside the limit.
B Ditto, the Forts.
Ok, the Wiki says 7 light-hours from Manticore-A.