kzt wrote:Ultimately you have to take Manticore to end the war. It’s going to be bloody, no real way around that. Do you want to do it against the RMN after they have deployed the war only minefields and clouds of missile pods, recalled all the retired (and hence highly experienced) spacers, pulled everything that can shoot out of mothballs, and with your ships shot up and suffering from a lack of maintenance after 6 months or a year of combat or do you want it to be a bolt from the blue with a fully combat ready force that gives the RMN say 3 hours total before you are in orbit around Manticore asking to speak to the Queen?
Either way it’s risky. Going to war is a risk. Anytime two nations go to war they are both reasonably confident they can win. At most one is right. So if you are playing it safe you don’t go to war.
You keep pushing this narrative of the overwhelming surprise attack from no-where. The problem is that because of the events of previous books you won't get strategic surprise. Everyone knows the war is coming and there is a heightened state of readiness.
Also the logistics of consolidating the 300+ wallers + 300ish supporting ships is prohibitive and given that Manticore isn't stupid and does have intelligence assets in Haven space they WILL see such a massive redeployment of assets and raise the alert levels accordingly. If you genuinely believe a peacetime navy can pull off the Honorverse equivalent of the D-day landing and Jutland combined from a cold start I have some Arizona beachfront property to sell you.
I also dispute your assertion that they have to conquer Manticore. All that is needed for war to be profitable is to drive Manticore out of the war in some kind of negotiated peace and pick off the rest of the alliance. Actually taking over Manticore is a bonus. This is cannon from the books.