I misremembered, it was "less than twice the maximum beam"; not "only slightly wider than the maximum beam".tlb wrote:Jonathan_S wrote:There's been speculation here before about whether a buckler wall might work to clear particles or micrometeorites from a ship's path -- however because the buckler is only slightly wider than the ship's maximum beam (width) it would carve only a very narrow path (possibly too narrow to prevent particles angling in behind it into the ship's path).
It also wouldn't provide any protection during a flip maneuver or if you have to change vector so were accelerating at an angle to your base velocity.
(The former, if sidewalls do provide extra protection, you could possibly mitigate by switching from buckler to full bow wall; then using thrusters to pitch until your wedge was interposed. But the later seems insolvable)
I am not sure that a buckler is limited to being only slightly wider than the ships beam. But if it is, the solution would be to form it closer to the ship, so the wedge and sidewalls stop anything that tries to angle in behind. That also takes care of the ship while flipping (which will require a second buckler behind before the front buckler is turned off) or turning.
The only buckler that was described in much detail (though that name wasn't used until later) was Hexapuma's
Shadow of Saganami wrote:Hexapuma's bow wall could be brought up in two stages. [...]
The first stage wasn't a complete wall, however. It was a much smaller, circular shield, its diameter less than twice the ship's extreme beam. It offered no protection against beams coming in from acute angles, and a laserhead could actually slip right past it before detonating. But against the energy weapons of a single target, Hexapuma could place that defense directly between her hull and the enemy . . . and continue to accelerate at full efficiency.
It's possible that if using it only for particle and micrometeorite protection you could pull it in closer - but my assumption (especially when it talks about laserheads being able to theoretically slip behind it) is that for combat it is out at the same ~10km standoff as regular sidewalls are.
If you can pull it in closer it'll protect the ship's bow from wider angles than if it's out at 10km (but the turn or firing angles that keep the ship's full length inside its cleared path remain narrower than the angles that protect the bow). Turning might not be too bad, the side-sidewalls ran way out ahead of the ship, so you don't need to turn much before their leading edge is interposed - so if you can pull the buckler in close that might provide continuous coverage*. But pitch up or down maneuvers remain dicier, as there's nothing filling the ~30ish km gap between the rim of the buckler and the interior of the upper (or lower) wedge plane) so you'd have a fairly large vulnerable aspect, even with the buckler in tight.
Edit: Oh, and there's no evidence of whether a buckler (which in "not directly connected to the wedge" [HoS]) can be used without an active wedge; and even if it could there's no guarantee it could be used in a grav wave (which is the only significant place a higher top speed would be useful).
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* You wouldn't want it that close for combat because much of the sidewall's effect is deflecting and diffusing the beams, and you need standoff room behind the sidewall to allow the affected beam to miss or weaken by spreading. But if it has a particle screening capability then the standoff shouldn't matter anywhere near as much for that