Cheopis wrote:Older warships in the real world, as a general rule with some exceptions, are used until they are pretty much falling apart. There is no reason to believe that Manticore can't find some governments that would like a few of them, even if they are just going to be used as orbital forts. Beowulf and her colonies (if her colonies wish to assist) could provide training crews.
Look at the history of Aircraft carriers from WWII. A great many of them were shifted around from country to country as loaners and sales long, long after they were anything even resembling state of the art.
Aircraft carriers are pretty much the exact opposite of SDs. With Aircaft carriers their primary armament is almost ludicrously easy to upgrade. Simply fly (or crane) the old planes off and fly improved ones on.
That's a bit of a simplification because you need to upgrade weapons storage and maintenance facilities to handle the new planes and may need to alter launching and landing mechanism to handle heavier and faster planes. But the primary weapons aren't buried into tons of armor.
As a real world counterpoint look at what happened to all the remaining (heavily armored) battleships post war. Almost all quickly put into reserve or just scrapped. No 2nd hand market in them, too difficult and expensive to modify due to all the armor. (The US is a partial counter-example but even there the Iowa were placed in reserve post war and except for emergency war duties they were really reactivated only after the USN pretty much wore out their remaining WWII era heavy cruisers and it was down to old BBs or nothing for that role.
kzt wrote:The total crew that was involved in fighting the Bellerophon was less than 10, all the weapons were run by computer. If 4 guys on the Thunder had been a bit better trained they would have crushed Fearless.
That was also an
extremely atypical combat.
It happened so quickly, and at such short range, than missiles, CMs, ECM, decoys, etc, etc never got into play. The BCs emerged within energy range and died in a single energy salvo.
Get into a longer missile duel and you
really don't want to leave your decoy, ECM, and missile targeting to canned computer programs. (That how someone like Rafe figures out how to exploit the canned program to slip impossible contact nukes past all your defenses). Not to mention you're going to be taking damage, so now you really do want at least trained damage control parties to keep small problems from growing to make major impacts on your fighting ability. (On mount crews might be a different issue)
Fighting for any length of time with only 10 well trained crew seems unrealistic in the Honorverse.