ThinksMarkedly wrote:<snip>
Then what? A piecemeal transit to Darius is stupid. It just gets every ship killed as soon as it arrives. A mass transit would get some 25 ships of the wall through, but no one on the Darius side is going to mistake 25 capital ships for an authorised transit. The transiting ships may take out a chunk of the Darius defences in the process, but they die. It's a suicide mission that only tells Darius to stay on the alert, bring more missile pods around, and disable any IFF codes because the other side has been compromised. And it does not tell the SL where Darius is.
<snip>
Actually it's even worse. Before the start of the series, to defend a wormhole, a ship/fort was required to get within energy range to defend the emergence lane - wedges exploded on hitting the emergence lane, and laserheads didn't have the range to cover the entire width of the lane if exploded outside the lane.
Unfortunately, while the emerging ship was required to coast through the entire length of the emergence lane without it's wedge and could not fire missiles, it could fire it's energy weapons - with the same range as weapons OUTSIDE the emergence lane firing inward. So any defensive weapons were within range of the of the attackers - thus the defenders could be damaged.
Now, laserheads from the major powers have a standoff of 40 or 50,000KM and no portion of the emergence lane is safe from a laserhead. Further, Pods can be setup in clouds close enough to the emergence lane to quickly act, but far enough out that the attacking craft cannot hit them with their offensive weapons, while the forts are even further back, controling them.
The chances of an intact ship reaching the end of the lane and being in the shape to raise their wedge is VERY, VERY small - even if they did survive, they would still need to maneuver free of the resonance zone, and wait 5+ minutes to start their hyper generators to flee the defenders.