Relax wrote:DEFENSE MISSILE PODS SITTING IN ORBIT. HELLO? 4 stages... can go forever, you know THOSE missile pods?
Ah yes, put yours pods nicely clustered in orbit around the planet. Concentrating pods like that worked out wonderfully for Haven a couple of times when Manticore showed up with Mistletoe. Can you say proximity kill?
Having demonstrated why concentrating your pods is a bad idea I'm sure Manticore would turn around and repeat that when planning the system defense of Beowulf.
(That said, rechecking UH, I see that "Hundreds—thousands—of missile icons raced outward from a launch point one light-minute outside Beowulf’s orbit" [UH]. So they weren't really in orbit - being at least 46 times further from the planet as Luna is from Earth -- but they also weren't so far that lightspeed delay should have been a major issue with programming them.
And, yes, Apollo updates would be less useful in a single salvo strike.
But I have to assume that the system grav sensors (even the close in ones measured in at least dozens of meters( will be able to see the enemy much further away that the comparatively tiny sensor on the missiles themselves. Sure would be nice if you could, say, let the missiles know if the enemy had radically changed course when they saw the missile launch -- rather than letting the missiles fly to where the enemy had being going and hope their sensors can detect the new location of the enemy early enough there's sufficient delta-v left on their drives to intercept them.
The Beowulf launch was from "Missile launch—multiple missile launches! Range at launch two-zero-five-point-two million kilometers" [UH] -- that's going to take the missiles over 23 minutes to fly; giving the enemy quite a lot of time to be elsewhere. (Though, of course, even lightspeed updates about the enemy's new vector would be useful if the course change was relatively early in the missiles' flight)
And since Apollo still apparently can't talk directly with Ghost Rider RDs having Apollo and Mycroft would be helpful it there happened to be an RD close enough to get a better look at the enemy during the period the missiles were in flight. You could get more detail about the signatures of each ship (as opposed to what your system surveillance could see from lightminutes away prior to launch) and then push that to the missiles. (It's not as good as getting to see what ECM the enemy used against prior salvos; but it doesn't seem useless information either)