StealthSeeker wrote:Keyhole-2 missile control systems are able to use FTL communication capability to talk with Mark23-E missiles
Mark-23E missiles have a FTL communications link rather than a warhead, it is launched with a pod worth of standard Mark23 capital class missiles to which the "E" version forwards maneuver/attack commands
Standard Mark-23 missiles are 3 stage capital ship missiles with light speed communication links. To control them you need either one old style light speed telemetry link per missile, or , when launched as a pod launched group with a Mark-23E, a group of 8 Mark-23's can be controlled by one FTL telemetry link.
So,... if Beowulf is installing "mycroft" platforms for defense, wouldn't the only missiles they would be interested in producing be the Mark-23 and Mark-23E versions???
The 23E also has a standard light speed reciever, so you can control an entire pod with just one LS control link as was seen in the big battle in Talbott. Also, the KH2 have FTL transmitters IN ADDITION TO the standard light speed control links, so they can be used to control pods of standard missiles if you need them to.
StealthSeeker wrote: Aren't there even larger system defense missiles called Mark-23F or Mark-25 versions, with the latter being a 4 stage missile??? Are either of these controlled with FTL links or would they be launched with a Mark-23E for control effectiveness????
I do remember the system defence variant of the Apollo missiles, I think it was called the MK25, and I suspect that system defense pods have 8 MK25s and one MK25E for faster than light control.
StealthSeeker wrote:As far as refitting Beowulf's older SD ships, wouldn't the Mark-23 be physically over sized for the older ships??? Would it be more practical to refit older SD's to use Mark-16 2-stage missiles as they would be a better re-fit for the structure of the old ship design??? I think the only thing that can fit a Mark-23 is a ship designed from scratch that can accommodate it's size.
The problem with refitting older ships isn't so much the size of the missiles, but more with the charging points. In the classic designs, you had to charge the capacitors, and this was usually done in the firing que before it got to the launchers. In modern Mantie MDMs, you have to fire up a fusion plant, and this is done in the launchers, because no one would want multiple running microfusion plants any deeper in the ship than they need to be. The amount of work required to change an older, SDM ship to fire any type of MDM is so much that it would be almost as easy to build an entirely new ship, and a new ship would probably have less issues.