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Hyperspace Combat and the Solarian Leauge Navy

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Re: Hyperspace Combat and the Solarian Leauge Navy
Post by Michael Everett   » Wed May 21, 2014 2:43 am

Michael Everett
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lyonheart wrote:What prohibited substances are you using?
Michael Everett wrote:I think he found the stash I was using years ago when I theorised in the Free Range Topics that merging the USA and the UK might be a worthwhile option...
biochem wrote:That I've got to read!


Found the (ancient) thread just here.
Enjoy.
~~~~~~

I can't write anywhere near as well as Weber
But I try nonetheless, And even do my own artwork.

(Now on Twitter)and mentioned by RFC!
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Re: Hyperspace Combat and the Solarian Leauge Navy
Post by lyonheart   » Wed May 21, 2014 3:21 am

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Hi SYED,

We have no clue what the Visigoth defenses may be.

I've suggested there's a SLN base there, because it apparently hasn't been taken by the light forces we've seen so far in Lacoon 2, but what kind of defenses, particularly for the wormhole, your guess is as good as mine.

The Andermanni empire was the SKM's largest single trading pardner before the war [Beowulf was the largest single system trading pardner], a major part being their tech was so close to the SKM's; their quick attempt to make up the Ghost rider military tech was less than optimum as RFC has put it, but that was before the alliance.

Apollo missiles weren't being produced yet, but 'regular' Mk-23's were IIRC; and various programs to bring them up to RMN/GSN mil-tech standards were underway or had been completed by OB, some posters suggested the IAN had more Apollo SDP's after BoMA or 1st BoM than either the RMN or GSN and would take due advantage, but that was squelched quickly.

Before joining the MA, the IAN was building only 130 SDP's and converting them all to RMN standard took a while, but given almost another year since BoMA, most should be available besides any early war construction.

I can see the IAN sending a TF with 4 SDP's squadrons [32], mainly for redundancy and Mesa, since only 2 ought to be enough.

Given IAN sneakiness, I wouldn't be surprised if they used freighters etc to send RD's in as Terekhov did at Monica.

L


SYED wrote:Do we know how extensive most terminni defences are?
Say Visigoth has mostly ships and some platforms, say the andies send the most podnoughts as possible, could their missile systems be superior enough to destry the oposition, especially if they send a ships with sensors in first to gther ther targeting solutions.
Any snippet or post from RFC is good if not great!
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Re: Hyperspace Combat and the Solarian Leauge Navy
Post by Whitecold   » Wed May 21, 2014 4:09 am

Whitecold
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Posts: 173
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I suspect Visigoth not being on the Lacoon list has more to do with it being in the core of the league, and the GA not wanting to use Beowulf for offensive operations.
As for the Andermani, some of their SD(P)'s have been apollo-refitted, and were part of 8th fleet, one squadron of those definitely can reduce anything in the Visigoth system to scrap, however strong their defenses are.

lyonheart wrote:Hi SYED,

We have no clue what the Visigoth defenses may be.

I've suggested there's a SLN base there, because it apparently hasn't been taken by the light forces we've seen so far in Lacoon 2, but what kind of defenses, particularly for the wormhole, your guess is as good as mine.

The Andermanni empire was the SKM's largest single trading pardner before the war [Beowulf was the largest single system trading pardner], a major part being their tech was so close to the SKM's; their quick attempt to make up the Ghost rider military tech was less than optimum as RFC has put it, but that was before the alliance.

Apollo missiles weren't being produced yet, but 'regular' Mk-23's were IIRC; and various programs to bring them up to RMN/GSN mil-tech standards were underway or had been completed by OB, some posters suggested the IAN had more Apollo SDP's after BoMA or 1st BoM than either the RMN or GSN and would take due advantage, but that was squelched quickly.

Before joining the MA, the IAN was building only 130 SDP's and converting them all to RMN standard took a while, but given almost another year since BoMA, most should be available besides any early war construction.

I can see the IAN sending a TF with 4 SDP's squadrons [32], mainly for redundancy and Mesa, since only 2 ought to be enough.

Given IAN sneakiness, I wouldn't be surprised if they used freighters etc to send RD's in as Terekhov did at Monica.

L


SYED wrote:Do we know how extensive most terminni defences are?
Say Visigoth has mostly ships and some platforms, say the andies send the most podnoughts as possible, could their missile systems be superior enough to destry the oposition, especially if they send a ships with sensors in first to gther ther targeting solutions.
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Re: Hyperspace Combat and the Solarian Leauge Navy
Post by lyonheart   » Wed May 21, 2014 4:52 am

lyonheart
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Posts: 4853
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Hi WhiteCold,

Yet.

But you definitely have a few points.

Another point is we don't know what the RZ for the terminus is, ie how close can you get before you're dead.

Presumably each 'bridge' has its unique RZ radius, but junctions with 2 or more termini ought to have larger radii, though RFC has yet to provide us with a chart.

Pretty please? :D

Given the Zunker example, some termini RZ's could be less than a light minute.

At this point in time, I doubt any termini would have Cataphracts, but I'd certainly include that precaution in my planning.

There's been no textev regarding any SLN fortress command type branch as the RMN has [it may be so small budget wise, it hasn't come up before], so such may be left to the locals, though the SLN might subsidize and help man them,but not any planetary defenses with the exception of those with SLN bases.

The Visigoth termini should be high on the GA's list when they do move, to choke off SL attempts to get access to the shells etc.

L


Whitecold wrote:I suspect Visigoth not being on the Lacoon list has more to do with it being in the core of the league, and the GA not wanting to use Beowulf for offensive operations.
As for the Andermani, some of their SD(P)'s have been apollo-refitted, and were part of 8th fleet, one squadron of those definitely can reduce anything in the Visigoth system to scrap, however strong their defenses are.

**quote="lyonheart"**Hi SYED,

We have no clue what the Visigoth defenses may be.

I've suggested there's a SLN base there, because it apparently hasn't been taken by the light forces we've seen so far in Lacoon 2, but what kind of defenses, particularly for the wormhole, your guess is as good as mine.

The Andermanni empire was the SKM's largest single trading pardner before the war [Beowulf was the largest single system trading pardner], a major part being their tech was so close to the SKM's; their quick attempt to make up the Ghost rider military tech was less than optimum as RFC has put it, but that was before the alliance.

Apollo missiles weren't being produced yet, but 'regular' Mk-23's were IIRC; and various programs to bring them up to RMN/GSN mil-tech standards were underway or had been completed by OB, some posters suggested the IAN had more Apollo SDP's after BoMA or 1st BoM than either the RMN or GSN and would take due advantage, but that was squelched quickly.

Before joining the MA, the IAN was building only 130 SDP's and converting them all to RMN standard took a while, but given almost another year since BoMA, most should be available besides any early war construction.

I can see the IAN sending a TF with 4 SDP's squadrons [32], mainly for redundancy and Mesa, since only 2 ought to be enough.

Given IAN sneakiness, I wouldn't be surprised if they used freighters etc to send RD's in as Terekhov did at Monica.

L


SYED wrote:Do we know how extensive most terminni defences are?
Say Visigoth has mostly ships and some platforms, say the andies send the most podnoughts as possible, could their missile systems be superior enough to destry the oposition, especially if they send a ships with sensors in first to gther ther targeting solutions.**/quote**
Any snippet or post from RFC is good if not great!
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Re: Hyperspace Combat and the Solarian Leauge Navy
Post by Whitecold   » Wed May 21, 2014 6:34 am

Whitecold
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Posts: 173
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lyonheart, I'm not sure why the size of the resonance zone matters. Whatever you do, the GA will want to keep the range open, where no one can shoot back, and for a surprise assault for retaking the terminus by the SL, we saw how well that worked for the Peeps at Basilisk, especially as here the GA doesn't have to control the terminus uninterrupted.
If they're driven off station, they can come back a day later at full range, and pound the new SL picket into scrap again.
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Re: Hyperspace Combat and the Solarian Leauge Navy
Post by n7axw   » Wed May 21, 2014 8:52 am

n7axw
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SYED wrote:Do we know how extensive most terminni defences are?
Say Visigoth has mostly ships and some platforms, say the andies send the most podnoughts as possible, could their missile systems be superior enough to destry the oposition, especially if they send a ships with sensors in first to gther ther targeting solutions.


I got shot down once for suggesting this approach to the Torch worm hole. The counter arguement is that you would be too vulnerable to counterfire before you could get back on impeller drive and respond.

Don
When any group seeks political power in God's name, both religion and politics are instantly corrupted.
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Re: Honorverse series, the future..?
Post by Tenshinai   » Wed May 21, 2014 8:59 am

Tenshinai
Admiral

Posts: 2893
Joined: Tue Nov 02, 2010 8:34 pm
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kzt wrote: :roll:

If there were a list of traitors who sold secrets to a totalitarian government for money, like say:
Aldrich Ames
Robert Hanssen
Christopher John Boyce
John Anthony Walker

Wouldn't you feel foolish?
:roll:


As the relevance of those in this case is pretty much zero, not really no.
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Re: Hyperspace Combat and the Solarian Leauge Navy
Post by Tenshinai   » Wed May 21, 2014 9:03 am

Tenshinai
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Posts: 2893
Joined: Tue Nov 02, 2010 8:34 pm
Location: Sweden

n7axw wrote:
SYED wrote:Do we know how extensive most terminni defences are?
Say Visigoth has mostly ships and some platforms, say the andies send the most podnoughts as possible, could their missile systems be superior enough to destroy the oposition, especially if they send a ships with sensors in first to gather there targeting solutions.


I got shot down once for suggesting this approach to the Torch worm hole. The counter arguement is that you would be too vulnerable to counterfire before you could get back on impeller drive and respond.

Don


IIRC, RFC noted that the time between exiting and getting impeller up was a matter of minutes. And during at least some of that time, sensors are apparently more or less impaired as well.

Meaning that:
send a ships with sensors in first

is nothing but suicide.
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Re: Hyperspace Combat and the Solarian Leauge Navy
Post by SWM   » Wed May 21, 2014 12:11 pm

SWM
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Location: U.S. east coast

n7axw wrote:
SYED wrote:Do we know how extensive most terminni defences are?
Say Visigoth has mostly ships and some platforms, say the andies send the most podnoughts as possible, could their missile systems be superior enough to destry the oposition, especially if they send a ships with sensors in first to gther ther targeting solutions.


I got shot down once for suggesting this approach to the Torch worm hole. The counter arguement is that you would be too vulnerable to counterfire before you could get back on impeller drive and respond.

Don

That only applies if you are assaulting through the wormhole. If you are approaching through hyperspace, the relevant question is how close can you transit to the wormhole, which is determined by the size of the resonance zone. If you can transit close enough, you can surprise the defenders with overwhelming force (assuming you have some idea what the defensive forces are).

But as noted, we know neither the nature of the defenses nor the resonance zone of the Visigoth junction.
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Re: Hyperspace Combat and the Solarian Leauge Navy
Post by lyonheart   » Wed May 21, 2014 1:52 pm

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Hi WhiteCold,

Given the range of Cataphracts [~16.6 M km] a SLN force might attempt to pop into range if the terminus's RZ was only .9 LM, permitting a more equal playing field.

Of course, the GA might have a couple of scouts in hyper to give some warning. ;)

L


Whitecold wrote:lyonheart, I'm not sure why the size of the resonance zone matters. Whatever you do, the GA will want to keep the range open, where no one can shoot back, and for a surprise assault for retaking the terminus by the SL, we saw how well that worked for the Peeps at Basilisk, especially as here the GA doesn't have to control the terminus uninterrupted.
If they're driven off station, they can come back a day later at full range, and pound the new SL picket into scrap again.
Any snippet or post from RFC is good if not great!
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