cthia wrote:Talking about tech falling into the wrong hands. If Shannon gets her hands on that 3 second firing ability of the GTs, a graser array kit similar to the one she's putting together to protect wormholes would be even more devastating. She's proposing five shots per graser now, as opposed to the single shot previously. Five, three second shots from each graser should discourage any enemy. If not, toasted quail is on the menu.
How long do ship grasers fire? If a LACs graser could up its ante to 3 seconds, then holy hell hath surely lit the cake!
Galactic Sapper wrote:We don't know but there's reason to believe they fire in fairly short pulses. And I doubt Shannon or anyone else will be able to get more than one shot out of a grazer torpedo, as the first firing generates enough heat to literally melt the entire torpedo to slag. The MAlign consider that to be a security feature, not a flaw.
tlb wrote:Particularly since the reason that graser remotes are being considered to replace mines is that they do NOT self-destruct after one shot and only require a plasma capacitor recharge to be good for another engagement.
If I remember correctly the torpedoes do not just melt; but explode so strongly that they destroy the spider drive, thus preserving its secret also.
What I'm positing, is the tech that enables the GT duration of fire could be used towards a breakthrough that squeezes more firing time out of traditional grasers. If the firing time of GA grasers can be increased to maybe 2 seconds, without destroying itself, it would be well worth it. Albeit, a 1 second firing time compared to a paltry microsecond would be a GA windfall. We'll even settle for a half of second firing time, as a result of MA ingenuity.
.