Loren Pechtel wrote:Another thought here: Drop your Mistletoe drones far out, have them accelerate to 10 or 20 percent of lightspeed then go ballistic. Spread them over the area the enemy fleet is likely to occupy, spread them over time. (Yes, you need a fair number of drones for this.)
These are just big bombs, no laser heads. They sweep through the fleet, since they are ballistic and purely passive (the launch platforms figure out where they are by dead reckoning, not a tracker) they'll be incredibly hard to detect.
If a drone passes close enough to enemy pods the detonation command is sent. If not, the drones simply fly on past and are recovered a few weeks later when they are back out in interstellar space.
Since the defender has no way of knowing if a drone is too close they have to be quite cautious about building up any large number of launched pods. (This doesn't work too well against attackers, getting the drones out there and ballistic in time is not going to be easy.)
Less predictable courses will radically increase the number of places you have to fling ballistic drones - it'll mean more time getting wherever, and more chances for someone to get away if that's their move. Still, in an era of spider drive ships out there, zig-zagging is sound doctrine anyway.
Also, how stealthy you need to be will vary with the enemy's capabilities and your drone's: much of the time, they won't need to go ballistic until they are some (relatively close, on the system scale) range from the target. That should reduce the number required, maybe to something manageable.