Theemile wrote:The FSV is good because it has the same CL LERM missile loadout as the other 2 designs, and it's modular nature means it can carry supplies, or be a personnel lift, in addition to it's baby carrier status. Yes, refitting a JMNT freighter for the same functions is probably more likely, given the universe happenings, but no where as elegant as the FSV.
I think FSVs would be useful because of their multi-role purpose. They can double as marine carrier, LAC carrier as well as their regular mainteinance/repair role. Taking over an outpost probably means damaging it a little, so if they want to use the same outpost as a honey-pot to catch more slavers, they need to splash a coat of paint. They're likely to capture a few ships too, so they need prize crews and engineering support to go bow to stern to see if there are any unpleasant surprises hidden in those ships.
The operation could go as follows: first, the CL arrives in system and approaches the outpost stealthily. If it can get close enough, it can capture all ships before they try to flee; if not, the carrier wing from the FSV can keep everyone else from fleeing and spreading the word. After the outpost officially surrenders, the FSV approaches, launches the marine company while the CL goes further out to react to any ship appearing, with the LAC wing performing Combat Space Patrol close-in. After the outpost is repaired and the captured ships are turned in to prize crews, the FSV departs with some or all the captured ships. The CL either remains behind or it turns over picket duty to an FF.