tlb wrote:Yes, I know all three of those things. I also know that there is a point in the war when Manticore has pods that can be tractored to ships, while Haven is still limited to internal launchers. That means that even cruisers can do an initial launch that is massive (which is the Alpha launch mentioned) compared to what Havenite BB's or larger can launch. Obviously the smaller ships then have to flee, because after the pods are flushed the smaller ships cannot compete with just their internal launchers and smaller magazines.
How many pods can an SD tractor? What about a BC? CA? CL? DD?
So they retreat to wherever Manticore has the big ships concentrated and a force is put together, loaded down with pods, and sent to push Haven off whatever system that they had just conquered.
The RHN sends in overwhelming force of battleships with screen and those ships are not retreating anywhere. By the logic of everyone here the RHN should have sat on their hnbads, lost the war one system at a time because the RMN had missile pods and that is a god weapon that cannot be overcome and they had it everywhere in overwhelming numbers.
1 SD can carry a limited number of pods, 1 BC can carry less pods, 1 CA can carry less pods and 1 DD can carry less than the cruiser...
The whole point of using BB's is to use them in OVERWHELMING numbers, attack in conjunction with SD's and DN's and force Manticore to defend all their allies. If every alliance member is screaming for waller support the RMN would be forces to disperse their strength then use the SD's and DN's and BB's to destroy those individual pockets of resistance.
With luck Haven's ships are faced with another Alpha launch before they go, causing damage that whittles Haven's ship advantage even more.
So you fire off everything once and then fire everything again? How exactly does that work? I have 1,000 pods, fire them once at the beginning and then fire the same exact 1,000 pods at the end as well? I don't think that's how it works.
The big ships return to the concentration area (which would a base like Hancock. Why would you even guess "Forts? DD's? Frigates?" ?), leaving the cruiser force (with pods) to picket the recovered system.
How many pods? How many cruisers? Where do they get the infinite number of cruisers from?
If I sent in a force of 80 BB's plus escort against a picket of BC's, CA's, CL's and DD's my force won't be concentrated all in one big unit, I will have enough o force them to retreat and wait until they are committed then drop a second, third and fourth force to make sure they don't escape. If 80 is not enough send in 160 or 240 for the same attack because they would be doing a lot more than splitting those same 240 BB's into penny packets where they can't change the outcome of the war or are actually used for political reasons in places they are not required.
Manticore manufacturing cannot create an infinite number of pods, but they can create enough to supply the needs.
So every system had enough pods to defend itself? So was Zanzibar an impregnable fortress? And if it was, how exactly did 24 BB's and 16 BC's manage to destroy 6 SD's and 6 BC's? If they managed to wipe out a picket in 1912 using BBs why couldn't they do the same in 1911 or 1910 or 1909 or 1908? Sure in 1912 they had pods, but using 48 BB's or 96 BB's would have given them enough of a punch to absolutely crush the picket.
If the RMN had enough pods to be able to crush any attacking force then they definitely should have had enough in Zanzibar and Alizon to destroy a small force of BB's and apparently they didn't.