I don't agree with very much of this one, sorry. Also, I'm in a hurry, so I will just hope this isn't rude--not intended to be.
Draken wrote:For now better use of Haven ships would be sending them to Manticore and Talbott as system defense forces, so we could take as much as possible from Home Fleet and sent it to execute Lacoon II.
I doubt Manticore's Parliament would agree with you.
Home Fleet, under Admiral of the Fleet Higgins, will stay in Manticore. Haven has over a hundred under-defended systems flying its flag--the ships it has committed to the Grand Fleet are likely all they can afford (politically) to spare from their home-front defensive build up. When they sent their ships to Manticore, they stripped their own Home Fleet!
And for now, there is no need to reinforce Talbott Quadrant--there isn't anything close enough, strong enough, to threaten it. The League still doesn't know 10th Fleet left, and Khumalo has LACs and pods and whatever patrols Henke didn't take with her.
Changing production of Bolthole shouldn't be that hard, they will have plans and a lot of experienced Manticoran and Grayson workers. Pritchair took with her to Manticore something like 10000 POW from Grendelsbane? They're experienced and we could use them as teaches and instructors for new workers and for Havenites in Bolthole.
Plans, great. Bolthole changing production means 1) new machinery they don't have, and 2) a workforce trained on that new machinery they don't have. Manticore's 40,000 returned POWs are desperately needed to re-train the military and civilian workers and to REBUILD MANTICORE'S SPACE STATIONS. If Manticore doesn't rebuild its
civilian industrial capacity fast, they won't have anything to trade to their new trading partners--Haven or anyone else. With loss of the Junction revenue, Manticore goes broke without that production.
But more important thing for GA right now is creation of missile production in Beowulf, refitting ships is faster than building new and Keyhole One or Two will be great to have on at least one ship in squadron.
Someone recently posted the fact that it took the Andies, who were already building SDPs, about 8 MONTHS to refit to keyhole II systems. The RMN ought to take advantage of the fact that Beowulf will be able to build the advanced missiles and drones sooner than Haven will; but the priority for BuWeaps will be restoring their OWN capacity, which was already in progress at Trevor's Star. Missile production ought to be back to replacement-levels by the end of the year, or Jan 1923.
When IV design of Manticoran SD(P) will be ready we should be able to build them in Grayson and Manticore.
Yards should be ready relatively soon and we can finish them first and after that finish other parts of station. What about building another complex in Basilisk and maybe in Silesia.
This is a non-starter. First, because the new SD's will take longer to build, even in Manticore's new yards, than the Invictuses, because you are still training a new workforce. So you are looking at 1923 for the completion of the first shipyards; and around 1926 or 1927 by the time the ships are complete, and they get worked up.
Second, there is a Pearl on Joe Buckley's site, about why the RMN will NOT NOT NOT build a complex in Silesia. RFC's reasons include the lower tech level, poorer education systems, lack of modern infrastructure, and general lawlessness, as well as the inability of the Admiralty to defend it. Think about it some more: those systems amount to Crown Colonies--they are a PROTECTORATE, not integral part of the SKM. And they have an inherant, centuries-long-term tolerance of corruption. That is NOT a managable security risk.
Silesian one could be very easy to hide, just build it in system similar to Hancock and we have place to build prototypes and other experimental weaponry. What about using Andermani yards? They have similar level of technology and they know how to create MDM with fussion plants.
Hiding shipyards, or just placing them in out of the way systems, is hard. Also, commented on recently, at length. But the short version, you need a large trained workforce and regular supplies, and someone will either notice the ship movements or someone working there gets drunk in a bar and spills the beans.
Andie Tech is still not up to producing fusion MDMs. In fact, they loaded Manticore's capacitor-based Mk-41 MDMs into the Andies pods, and Apollo pods were supplied by Manticore.
One small though on new battle cruisers, why don't we just take typical Haven BB hull throw out everything which we don't need and put more important stuff and upgrade drive. It should be as deadly as Nike and much easier to build for Haven. They know how to build that type of hull and 4MT hull will be even better than 2.5MT of Nike.
The author also commented on why he wasn't interested in building battleships (ie., 4-5M ton versions of Nike with Mk23s). Because the build time is too close to that of the full-sized podnought, and it can't fight a full size podnought.
If you take the Warlords and do a Manti-tech upgrade, you don't get a Nike, you get a Flight III Reliant. If you give it DDMs, you either want to wait until Haven could build the DDMs, or you are dependent on a foreign system for your missiles. Haven's government is not a rubber-stamp bunch of drones--and Pritchart still isn't going to get everything she might like out of it. I think they could build them for export to Beowulf if Beowulf wants to provide its own missiles, but politics (and politicians) didn't just stop because Eloise and Elizabeth both like the same coffee.
Regards,
Rob