JeffEngel wrote:For that, you're not really talking about an on-mount crew. Heck, locked into the weapon mounts, those crews represent the worst case for the floating damage control capability you're bringing up here.
Sort of yes, sort of no. Advantage is that they´re so spread out that some will survive as long as the ship survives, especially thanks to being in no air compartments. And as we know from the books, they are not glued to their seats, but can be sent off to enact repairs if need be.
Not sure where you got the assumption that those crews must stay firmly glued to their posts?
JeffEngel wrote:You could surely make the mounts themselves more durable without provision for work spaces in them.
Bad bad idea. The work space isn´t there just for onmount crews, but to allow easy maintenance and repair without the ship having to get to a dock.
JeffEngel wrote: In fact though, I think you would do better still putting some or all of those personnel (by count, not specifically) aboard other ships or in the Marine Corps than in damage control.
If you want the largest force possible, probably yes. If you want the largest CAPABLE force, then almost certainly NO!
JeffEngel wrote:And for that matter, I've got high hopes that miniaturization and automation will work as force multipliers for the DC and prize crews too, allowing them to do as well or better with no more or fewer people - and that the cruiser will be the sort of ship to make the most out of those advances.
Doubt it. Some things, it´s just extremely hard to replace humans when some jobs needs to be done.
And based on the books, i think they´ve already gotten about as far as they easily can.
The best they can do is probably improving armour and shielding even more.
JeffEngel wrote:Having more crew able to roam does; having more crew locked in there, not so much. And if you take that much damage there, so that all likely routes of control to the system are lost - what are the odds that you will still have a working weapon, working power for it, and a working crew on it?
Again, based on what we´ve seen in the books, not too shabby odds i think. Damage is often of the "needlethin" kind, slicing through relatively smallsized areas.
JeffEngel wrote:Well yes - this is an area where we're both more disagreeing with RFC than we're disagreeing with one another.
Oh the blasphemy!
JeffEngel wrote:It probably does not help either that the BC(L) is so much larger than the BC(P) and likely that much more expensive, proportionately, at least.
Yeah, BCPLs might be funny...
JeffEngel wrote:I've just been re-reading At All Costs and the use of light warships by Eight Fleet has been a bit perplexing. (This is less about the BC's of either sort than the CA's, CL's, and DD's.) I'm not talking about the excellent - textbook even - use of light cruisers for recon and carrying messages up into hyper. I'm talking about the CA's, CL's, and DD's moving out with the fleets in-system. The addition to point defense is meager; they're not maneuvering to extend the sensor net (RD's and LAC's have that covered); they're not contributing to firepower or even assuming control of any missiles in excess of control capacity of launching units. Mostly, when missiles lose lock, the smaller warships are serving as decoys with people aboard, with very little hope of withstanding any hits from capital ship missiles.
I think this is case of "old tradition and doctrine" meeting new realities before anyone has truly realised just how different a reality it is.
It can certainly be argued though that having the extra "viewpoints" for point defense, does add something more than just their meagre defenses looks like on paper, but overall yes, not the best of tactics.
But with everyone having those old ways of doing things completely ingrained, it would probably take a loot to shake their heads enough for them to notice and change doctrine.
JeffEngel wrote:It's hard to believe that they could not have done more good scouting in the low hyperspace bands for hidden fleets, using ECM to pretend to be more wallers or just BC's coming in from a different part of the system periphery early on, gaslighting the defenders of more star systems with recon for attacks that wouldn't take place, outright raiding the least-defending systems, commerce raiding, or just being sent out to Silesia or Talbott. Anyway, pardon the tangent.
Yup.
And it´s rather funny that i get the gaslight reference just because i started following a fanfic a few months ago.
(where in a nonmagic alternate universe, Hermione Granger gaslights a serial murderer into suicide(by Diane Castle on tth, awesome series))
And that´s MY little tangent...
JeffEngel wrote:I suppose the BC(L) is harder to misuse, but goodness, you can avoid promoting to admiral people who will make that sort of mistake.
*LOL*
And yes, the BCL definitely fits RMN style better.
JeffEngel wrote:And a BC(P) or two is likely an excellent way to do rear-area defense, as a worthy successor to the RHN's battleships. Even if it's overwhelmed, it's got an excellent chance of being able to leave the system without ammo but alive, to support retaking it and certainly to have exacted a high price out of a small force for taking it.
Quite true indeed.
JeffEngel wrote:I was talking specifically about the in-system fleet screen and recon role. Hyper-space capable drone tending is precisely the sort of place where it overlaps the CL role - and the CL, built for more endurance and stores, is going to do that better than the DD.
Yeah, but noone will build a CL that doesn´t have combat as at least one of its main abilities, meaning it
requires much more of everything to be at all viable.
As in probably well more than twice as expensive to operate.
A nextgen DD as i see it would mainly be expected to be able to fight LACs or pirate ships, and otherwise mostly just be a hypercapable ship that can do things that a courier ship cannot.
JeffEngel wrote:DD role, CL role - abandon the tonnage associations. The RMN certainly has. I'm assuming that even miniaturized Keyhole I is going to take something in the 300 kton range, but more likely the 400 kton+ one, and that broadside DDM fire is going to take something about the size of a Saganami-C. That puts the hypercapable warship floor up into the 400-500 kton range, and whatever you're going to call it, it's going to be that large.
That´s where i expect the "CL" to end up.
Which is why there probably will be a need for a "DD" as well, without the frills needed to fight in any kind of big battle involving fleets or MDMs in any real numbers.
JeffEngel wrote:If you're figuring an effective warship can do without Keyhole I or that it can be miniaturized a lot more and if you figure that the Roland's hammerhead launchers will remain entirely acceptable or that the effective smallest hypercapable warship can still do without DDM's, then you figure on a much lower warship floor than I do. I'm not sure where we may differ on the relevant assumptions. I suspect we're differing on how we want to use the 'destroyer' and 'light cruiser' labels.
Keyhole, yes that just wont fit realistically as it is now into anything small enough(well some kind of limited version may be possible).
Hammerhead launchers, probably yes, though i expect a 200-300kt DD could fit some as a broadside, question is if they even should, the hammerhead launchers is a negative yes, but they also potentially allow a lot of "free" space alltogether in one in the middle.
DDMs is a must have, because sooner or later, pirates will find a way to pick SOME of those up at least.
Also, a streakdrive ASAP.
JeffEngel wrote:Yes. And I don't think there's enough demand for that warship to bother with a design for it in a major navy. Better to use something that can do other things too, so that DD role gets absorbed into the CL one.
It´s the major navies that will need it. And because of how much you´re going to squeeze into those CLs, they´re going to be expensive.
And trying to have enough of them to always have what you need? Unrealistic.
JeffEngel wrote:If there's only one major warship niche there belong the insouciant, cruiser-killing, wall-fleeing BC, the light/heavy cruiser distinction won't remain. I'm just betting that the role of it is going to resemble the current light cruiser's more than the heavy's, and the size of it current CA's (or old BC's!) more than anything else current.
Yes, which is why you´re going to need something smaller as well, as when your standard cruiser is 500kt, and you just need to dispatch something to be your eyes and ears in nearby systems, trying to send cruisers everywhere is just going to be too expensive.
And there will also be the "to valuable to risk" effect for those cruisers to at least some extent. There´s also the issue that sending a single ship into unknown places is NEVER a good idea(random chance, ambush etc), which would then mean that your minimum scouting force ends up as a megaton of cruisers for every place you need checked.