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Build a Fleet!

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Re: Build a Fleet!
Post by Theemile   » Wed Aug 26, 2015 2:48 pm

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munroburton wrote:
Relax wrote:They also do not need to garrison planets, rather just hold the high orbitals and the locals can't do jack about it.


Masada can't do jack about it. What about a planet with Core-level technological capabilities? I wouldn't be surprised to hear of some planets building facilities underground in order to produce ground-to-space missiles and their launchers.

Not ideal, because it effectively opts the planet out of the Eridani Edict(any attacker must strike its surface and probably repeatedly). But a 4-drive missile would still have at least 30 million km of powered range even if it spends two of them pushing out of the atmosphere - more than enough to swat flies in orbit.



Here's where the rules of warfare come in. You just attacked - i.e. resisted - when someone else held the orbitals. Sure, you just blew him away - you won the day - Hurray!

But by doing so - you turned the surface of your planet into an active combatant, giving the opposition, by every convention of warfare, the right to rain holy hellfire down on your civilian population - from whatever range they deem necessary.

Unless you have a secret fleet that you can call to rush back to protect you before the opposition's reinforcements come back OR you just destroyed the entire opposition fleet, striking out directly from the surface is probably a bad idea. Building a ship or missile there - yes, firing the missile or Graser from there- NOOOooooooo......
******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships."
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Re: Build a Fleet!
Post by munroburton   » Wed Aug 26, 2015 3:21 pm

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Theemile wrote:
munroburton wrote:Masada can't do jack about it. What about a planet with Core-level technological capabilities? I wouldn't be surprised to hear of some planets building facilities underground in order to produce ground-to-space missiles and their launchers.

Not ideal, because it effectively opts the planet out of the Eridani Edict(any attacker must strike its surface and probably repeatedly). But a 4-drive missile would still have at least 30 million km of powered range even if it spends two of them pushing out of the atmosphere - more than enough to swat flies in orbit.



Here's where the rules of warfare come in. You just attacked - i.e. resisted - when someone else held the orbitals. Sure, you just blew him away - you won the day - Hurray!

But by doing so - you turned the surface of your planet into an active combatant, giving the opposition, by every convention of warfare, the right to rain holy hellfire down on your civilian population - from whatever range they deem necessary.

Unless you have a secret fleet that you can call to rush back to protect you before the opposition's reinforcements come back OR you just destroyed the entire opposition fleet, striking out directly from the surface is probably a bad idea. Building a ship or missile there - yes, firing the missile or Graser from there- NOOOooooooo......


I know. Even firing from orbit seems to be regarded as a risk by the RMN.

I'm speculating on what a core-level world with substantial resources could do if its government predicts it will be overrun under the terms of the Edict, within say six months. No time to build shipyards or ships, hardly any time to produce existing R&D and arming the populace is an exercise in futility.

One of the issues with developing secret installions is that they have to be either self-sufficient(Bolthole) or they'll need regular supply deliveries. So building secret shipyards in moons or asteroids isn't possible - and if discovered, are subject to total destruction(eg Eroica Station in Monica).

So if the government intends to maintain long-term continuity(if it believes the invaders are going to dismantle any institutions and install a governor, for instance), underground is the last refuge left to them, other than going somewhere else to establish a government-in-exile(but where will you find a host, will they be able to protect you, etc?).
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Re: Build a Fleet!
Post by SWM   » Wed Aug 26, 2015 3:23 pm

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Theemile wrote:
munroburton wrote:Masada can't do jack about it. What about a planet with Core-level technological capabilities? I wouldn't be surprised to hear of some planets building facilities underground in order to produce ground-to-space missiles and their launchers.

Not ideal, because it effectively opts the planet out of the Eridani Edict(any attacker must strike its surface and probably repeatedly). But a 4-drive missile would still have at least 30 million km of powered range even if it spends two of them pushing out of the atmosphere - more than enough to swat flies in orbit.



Here's where the rules of warfare come in. You just attacked - i.e. resisted - when someone else held the orbitals. Sure, you just blew him away - you won the day - Hurray!

But by doing so - you turned the surface of your planet into an active combatant, giving the opposition, by every convention of warfare, the right to rain holy hellfire down on your civilian population - from whatever range they deem necessary.

Unless you have a secret fleet that you can call to rush back to protect you before the opposition's reinforcements come back OR you just destroyed the entire opposition fleet, striking out directly from the surface is probably a bad idea. Building a ship or missile there - yes, firing the missile or Graser from there- NOOOooooooo......

It's not quite that bad. Resistance does not turn the entire surface and civilian population into targets. Only military targets are legitimate. So, you can strike against the resistance. You can even strike military targets if they are in a civilian zone. But you cannot target purely civilian zones, nor can you use more force than necessary. So, if the leader of the resistance is in a city of a million people, you cannot drop a fifty megaton bomb on the city just to take out the one target.

The Edict requires a measured response. Resistance does not open the target to unlimited civilian strikes.
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Re: Build a Fleet!
Post by Theemile   » Wed Aug 26, 2015 4:26 pm

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SWM wrote:
Theemile wrote:
Here's where the rules of warfare come in. You just attacked - i.e. resisted - when someone else held the orbitals. Sure, you just blew him away - you won the day - Hurray!

But by doing so - you turned the surface of your planet into an active combatant, giving the opposition, by every convention of warfare, the right to rain holy hellfire down on your civilian population - from whatever range they deem necessary.

Unless you have a secret fleet that you can call to rush back to protect you before the opposition's reinforcements come back OR you just destroyed the entire opposition fleet, striking out directly from the surface is probably a bad idea. Building a ship or missile there - yes, firing the missile or Graser from there- NOOOooooooo......

It's not quite that bad. Resistance does not turn the entire surface and civilian population into targets. Only military targets are legitimate. So, you can strike against the resistance. You can even strike military targets if they are in a civilian zone. But you cannot target purely civilian zones, nor can you use more force than necessary. So, if the leader of the resistance is in a city of a million people, you cannot drop a fifty megaton bomb on the city just to take out the one target.

The Edict requires a measured response. Resistance does not open the target to unlimited civilian strikes.


But, given the situation postulated above, where the planet has a missile range of 30MkM, an attacker can't exactly fire targeted penetrators from orbit. The attacker can be a careful as he wants, but to engage beyond the Planet's missile range (assuming nothing can survive long inside it,) there's going to be significant civilian casualties.
******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships."
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Re: Build a Fleet!
Post by kzt   » Wed Aug 26, 2015 5:07 pm

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Theemile wrote:But, given the situation postulated above, where the planet has a missile range of 30MkM, an attacker can't exactly fire targeted penetrators from orbit. The attacker can be a careful as he wants, but to engage beyond the Planet's missile range (assuming nothing can survive long inside it,) there's going to be significant civilian casualties.

If you cannot approach closer than 30 million KM you DO NOT HAVE control of the orbital space around the planet. So firing at it would be an edict violation.
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Re: Build a Fleet!
Post by SWM   » Thu Aug 27, 2015 9:17 am

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Theemile wrote:
SWM wrote:It's not quite that bad. Resistance does not turn the entire surface and civilian population into targets. Only military targets are legitimate. So, you can strike against the resistance. You can even strike military targets if they are in a civilian zone. But you cannot target purely civilian zones, nor can you use more force than necessary. So, if the leader of the resistance is in a city of a million people, you cannot drop a fifty megaton bomb on the city just to take out the one target.

The Edict requires a measured response. Resistance does not open the target to unlimited civilian strikes.


But, given the situation postulated above, where the planet has a missile range of 30MkM, an attacker can't exactly fire targeted penetrators from orbit. The attacker can be a careful as he wants, but to engage beyond the Planet's missile range (assuming nothing can survive long inside it,) there's going to be significant civilian casualties.

Let's see what David has to say. Look at: http://infodump.thefifthimperium.com/en ... ngton/31/1.
The Eridani Edict does not prohibit the use of "weapons of mass destruction" against inhabited planets. What it does do is to establish the parameters under which those weapons may be used.

First, they may only be used by an attacker who controls near-planet space. [. . .] Before it can fire at targets on the planetary surface, it must have established that the planet has no immediate prospect of relief, and that they (the attackers) are in a position to send down assault forces if they choose to do so. At that point, the attackers are entitled to summon the planet to surrender upon pain of bombardment from space. If the defenders choose not to surrender, then the attackers are justified in using bombardment to take out specific military targets rather than sending their assault forces down to be slaughtered trying to take them with infantry or armored units in an effort to prevent civilian casualties.

The military targets which are legitimate candidates for bombardment are also clearly understood to fall into specifically limited categories. They may be command-and-control nodes, such as planetary military and/or political command structures and facilities. They may be tactical weapons positions or troop concentrations. They may be civilian communications facilities which have military applications. However, all of them must have immediate, tactical applications and capabilities.

So, if the attackers control near-planet space and there is no hope of relief, and the planet does not surrender (building and/or firing missiles certainly qualifies), the attackers are permitted to attack the launchers, and any other military targets, including the capital. If there are civilians at those targets, there will be civilian casualties.

But it does NOT turn "the surface of your planet into an active combatant", nor does it give the attackers "the right to rain holy hellfire down on your civilian population", as you said earlier. They are still only permitted to attack military targets. Civilian casualties may happen as collateral damage, but only if they are near legitimate targets. And even then the attacker is expected to use no more force than necessary. David says later in that infodump:

The "wanton" portion of the Edict's prohibition is intended to prevent people from saying "Oops!" after "accidentally" inflicting damage the Edict would otherwise have prevented. The Edict requires the attacker to take precautions to prevent "accidents," and assumes that if such an "accident" occurs anyway, then adequate precautions were not taken. In that case, the attacker assumes the guilt of having carried out the attack deliberately, and the Edict goes into effect. Which means that even if the attacker controls near-planet space, and has summoned the planet to surrender (exactly as required by the Edict), and elected to bombard specific, legitimate military targets, he had better make damned sure that his "legitimate" bombardment doesn't get out of hand and inflict additional civilian megadeaths.
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Re: Build a Fleet!
Post by Theemile   » Thu Aug 27, 2015 10:49 am

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SWM wrote:Let's see what David has to say. Look at: http://infodump.thefifthimperium.com/en ... ngton/31/1.
The Eridani Edict does not prohibit the use of "weapons of mass destruction" against inhabited planets. What it does do is to establish the parameters under which those weapons may be used.

First, they may only be used by an attacker who controls near-planet space. [. . .] Before it can fire at targets on the planetary surface, it must have established that the planet has no immediate prospect of relief, and that they (the attackers) are in a position to send down assault forces if they choose to do so. At that point, the attackers are entitled to summon the planet to surrender upon pain of bombardment from space. If the defenders choose not to surrender, then the attackers are justified in using bombardment to take out specific military targets rather than sending their assault forces down to be slaughtered trying to take them with infantry or armored units in an effort to prevent civilian casualties.

The military targets which are legitimate candidates for bombardment are also clearly understood to fall into specifically limited categories. They may be command-and-control nodes, such as planetary military and/or political command structures and facilities. They may be tactical weapons positions or troop concentrations. They may be civilian communications facilities which have military applications. However, all of them must have immediate, tactical applications and capabilities.

So, if the attackers control near-planet space and there is no hope of relief, and the planet does not surrender (building and/or firing missiles certainly qualifies), the attackers are permitted to attack the launchers, and any other military targets, including the capital. If there are civilians at those targets, there will be civilian casualties.

But it does NOT turn "the surface of your planet into an active combatant", nor does it give the attackers "the right to rain holy hellfire down on your civilian population", as you said earlier. They are still only permitted to attack military targets. Civilian casualties may happen as collateral damage, but only if they are near legitimate targets. And even then the attacker is expected to use no more force than necessary. David says later in that infodump:

The "wanton" portion of the Edict's prohibition is intended to prevent people from saying "Oops!" after "accidentally" inflicting damage the Edict would otherwise have prevented. The Edict requires the attacker to take precautions to prevent "accidents," and assumes that if such an "accident" occurs anyway, then adequate precautions were not taken. In that case, the attacker assumes the guilt of having carried out the attack deliberately, and the Edict goes into effect. Which means that even if the attacker controls near-planet space, and has summoned the planet to surrender (exactly as required by the Edict), and elected to bombard specific, legitimate military targets, he had better make damned sure that his "legitimate" bombardment doesn't get out of hand and inflict additional civilian megadeaths.


Ok, My comments were "a little" out of hand. The point still stands that if you've elected to launch missiles from the surface, the attacker is now allowed to attack the planet directly to neutralize the military threat - in a controlled manner. As mentioned above, the Capitol (which is usually full of people) IS a valid target, and if your launchers are in the center of cities (not postulated by the original poster) they are still targets, independent on who is cooking whatever soup in the apartment next to them.

Please note, I was specifically advocating that active resistance at this point in an orbital occupation from a large opponent is a BAD THING - not that orbiting starships should open bomb bays and carpet bomb. If you actively resist, you are inviting a response from the attackers which may kill civilians - by resisting you are pulling back the cloak of immunity and you will face consequences.
******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships."
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Re: Build a Fleet!
Post by SWM   » Thu Aug 27, 2015 1:58 pm

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Theemile wrote:Please note, I was specifically advocating that active resistance at this point in an orbital occupation from a large opponent is a BAD THING - not that orbiting starships should open bomb bays and carpet bomb. If you actively resist, you are inviting a response from the attackers which may kill civilians - by resisting you are pulling back the cloak of immunity and you will face consequences.

Absolutely agreed. I was just saying that it wasn't quite as bad as you initially stated. But it is certainly bad.

As an aside, an interesting thing that I remembered while reviewing David's infodump. A missile launcher or missile control station is a valid target. But the factory that builds the missile is not (unless it is a target for some other reason).
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Re: Build a Fleet!
Post by kzt   » Thu Aug 27, 2015 4:31 pm

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SWM wrote:As an aside, an interesting thing that I remembered while reviewing David's infodump. A missile launcher or missile control station is a valid target. But the factory that builds the missile is not (unless it is a target for some other reason).

It's a perfectly valid target. You just can't use a WMD to destroy it and the town around it.
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Re: Build a Fleet!
Post by Jonathan_S   » Thu Aug 27, 2015 4:56 pm

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kzt wrote:
SWM wrote:As an aside, an interesting thing that I remembered while reviewing David's infodump. A missile launcher or missile control station is a valid target. But the factory that builds the missile is not (unless it is a target for some other reason).

It's a perfectly valid target. You just can't use a WMD to destroy it and the town around it.

Well, yeah I the Edict doesn't prohibit the use of smaller yield precision targeted munitions against additional targets as long as you don't hit so many it adds up to deliberately targetting the civilian population.

But dropping a small kinetic perpetrator on or sending a pinnace on a strafing run against a factory making anti-ship missiles is probably fine.


OTOH if you're in a position to do that the planet is supposed to be surrendering; so you shouldn't need to.
And if they aren't surrendering you can probably compel their government (or it's successor) to surrender faster by attacking the government, command and control, defensive launchers, military formations, etc.
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