Lord Skimper wrote:Confederate Super Cruiser
Using SD Parts is a goal to recycle these now worthless ships into something worthwhile
Based upon the Nike Design with a few modifications
Broadside:
25 Apollo Tubes (magazines of adjustable sizes)
6 SD Grasers
4 Sets of 7 DD lasers in 2/3/2 hex cluster
32 CM
32 SD PD clusters
Fore Hammerhead:
3 SD Grasers
3 sets of 3 DD lasers
3 CM
3 SD PD Clusters
Aft Hammerhead:
3 SD Grasers
3 SD PD
3 CM
&
One Multi use Keyhole Dock
1 Keyhole II
or 1 Keyhole I and 1 LAC Shrike size
or 3 LAC Shrike size
Alternatively the rear dock can be setup to carry 28 Pods, not both
28 Mk16 pods plus 49 Apollo fired from tubes plus 1 extra EW of largest size.
This is a full long range 392 missile plus 50 missile salvo. Firing the full pod load at 75 million Km range using a ballistic phase and Apollo. followed up with whatever missiles are carried internally.
In the wall the Confederate is able to fire a full 50 extra Apollo missiles, adding 400 extra missiles to any salvo from pods. 40 Mk23 only pods for instance. Using its own Keyhole II it is able to control all 50 plus 50 additional Apollo pods another 400 missiles adding 800 total missiles to the Salvo. plus able to engage and destroy any ships that survive such engagements.
Operating with BC(P), they can multiply the fire power of the squadron, 2 BC(P) and 6 Confederate SC squadrons can fire a full load of 720 pods in a single salvo of 9,600 Mk23 missiles. All Apollo controlled. The BC(P) then withdraw to a defensive position or flee while the SC press the attack or provide covering fire as they retreat.
You forgot about doing away with all of the internal boat bays so you could mount a grav-lance armed frigate in the belly as a parasite craft and manning it with nothing but treecats and Medusans.