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Re: Changes in Battle tactics outside planetary hyper limits | |
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Lord Skimper
Posts: 1736
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Don't worry these guys don't like micro jumps. In the Honorverse ship combat is basically age of sail in space. If you are interested in controlled micro jump hyperspace have a look at Elizabeth Moon's Trading in Danger and the rest of the Vatta's War series. Discusses it in detail. Coordinated micro jump combat in space. Ironically Moon also has FTL communications which makes a difference in ship combat. Also has her version of the Solaran League. No compensators so ships wear out. Compensators keep ships from wearing out in the Honorverse. Presumably the refits of the Honorverse ships and compensators keep them being stressed and failing.
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Just don't ask what is in the protein bars. |
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Re: Changes in Battle tactics outside planetary hyper limits | |
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MAD-4A
Posts: 719
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Right, I don't think they can navigate that close. Jumping in and out is a whole long drawn-out ordeal, not just 'push-the-button'. By the time they get into hyper (even over the alpha wall) they are already going so fast that by the time they transition back they are light minutes out of the system. Remember your own example of Basilisk, the Havenite fleet couldn't just spin around and jump back, they were too close already, and when a wall of missiles came rushing at them (with several minutes flight time) only a few quick-minded Destroyers (likely with suspicious captains) managed to get back over the Alpha wall, even the CLs were too slow. that being said... the SL has LOTS of SDs and that can mitigate the M/H range advantage by dropping a few hundred right on the wormhole mouth and opening up with Grazers. They could also drop one fleet at a distance. Force the defenders to come out after them and have a 2nd fleet (hold-up in hyper) to drop down and jump through when the junction's clear (bait and switch) if they really want to send one through. -
Almost only counts in Horseshoes and Nuclear Weapons. I almost got the Hand-Grenade out the window does not count. |
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Re: Changes in Battle tactics outside planetary hyper limits | |
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Jonathan_S
Posts: 8908
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Of course if Manticore is holding both ends of the wormhole sending that 2nd fleet of SDs through the wormhole is just an painful way to commit suicide. They'll pop out on the far side, within missile range of the defenders, and be stuck without wedges, sidewalls, towed decoys, CMs, or missiles for several minutes. Just sails, hull armor, PDLCs, and onboard ECM to try to stave off the onboard missiles and/or pods of the defending units. In that situation even Rolands or Avalons could tear big nasty chunks out of SDs... You really don't want to attack through a defended wormhole if you've any other choice. Much better to take that other terminus through another normal attack from hyper. Last edited by Jonathan_S on Thu Jun 16, 2016 2:04 pm, edited 1 time in total.
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Re: Changes in Battle tactics outside planetary hyper limits | |
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Vince
Posts: 1574
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You left out one word in the first sentence of your last paragraph. I would reword it to: You really don't want to attack through a fortified wormhole if you've any other choice. Since the RMN essentially did attack (apparently without firing a single shot during the transits) through unfortified wormholes during Lacoön II. -------------------------------------------------------------
History does not repeat itself so much as it echoes. |
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Re: Changes in Battle tactics outside planetary hyper limits | |
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Jonathan_S
Posts: 8908
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I'd quibble the correct word should be "defended", not "fortified" And so that's the word I'm going to go back and edit into the earlier post ![]() But you're right, if there are no defenders then you can easily sail through and then seize the wormhole; as Manticore did during Lacoön II. (Might quibble that transiting an undefended wormhole without permission isn't exactly "attacking through", but that's trying to weasel word out of your valid point ![]() |
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Re: Changes in Battle tactics outside planetary hyper limits | |
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Somtaaw
Posts: 1204
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That's pretty clear evidence, micro-jumps by one fleet, to either avoid action or take advantage of defending fleets being drawn out, is both only theory, meaning nobody has actually done it yet, and extremely complicated. And if neither Republican nor Manticoran ships have done it, or feel the risk:reward ratio makes it bad... the Solarians almost definitely won't use it. Or do it once, very badly, and then never again because it was so bad. |
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Re: Changes in Battle tactics outside planetary hyper limits | |
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MAD-4A
Posts: 719
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I'm aware of this, like I said ... perhaps with Intel on a particular junction being vulnerable etc... -
Almost only counts in Horseshoes and Nuclear Weapons. I almost got the Hand-Grenade out the window does not count. |
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Re: Changes in Battle tactics outside planetary hyper limits | |
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Vince
Posts: 1574
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You are right. Shown in Honorverse by what happened to Harvest Joy when it transited the Torch wormhole into the target zone of Mannerheim's ready and waiting BCs (crewed by personnel inside the Mesan Alignment onion). The example isn't exact, since Harvest Joy was surveying a first transit, not attacking. -------------------------------------------------------------
History does not repeat itself so much as it echoes. |
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Re: Changes in Battle tactics outside planetary hyper limits | |
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StealthSeeker
Posts: 240
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Yes, this is more of what I have in mind. A one two punch. Or even a one two three punch. Doing manoeuvres to get the occupying force to use it's missiles, to get them out of position so they become susceptible to attack from someone dropping out of hyper on their backside. The RMN force would then have the option of "jumping" out of trouble, then coming back on a micro jump of their own. If the SL is able to take one end of the wormhole, they could lay in wait for any AG ships that might come through. So at the beginning of any attack on a defended wormhole, the defenders would have to send a messenger ship though the wormhole, warning the other side that an attack was under way. If a second ship did not come through with a final status of the battle, then the one end would know that the other end had been taken. They could then be ready to blast anything that comes through. And I still think mines at and occupied wormhole would be a reasonable substitute for a fort. They could keep the SLN force busy while the AG force manoeuvres back. Space battles that occur outside of areas the prevent jumps could get complicated. -
- I think therefore I am.... I think |
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Re: Changes in Battle tactics outside planetary hyper limits | |
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darrell
Posts: 1390
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and why would a defending ship ever leave the junction. When fleet a attacks from a long distance out, wait for it to approach. same for fleet B and C. That way you don't leave the wormhole undefended. <><><><><><><><><><><><>
Logic: an organized way to go wrong, with confidence. |
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