MuonNeutrino
Commander
Posts: 167
Joined: Tue Aug 06, 2013 12:40 pm
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(Without having read the thread, to avoid getting ideas from other people's posts:)
I take MK16s, for several reasons.
As a preamble, whatever type of pod I'm taking, I see no reason to take less than my maximum capacity, assuming that said capacity represents the largest number of pods I can limpet without blocking sensors/etc. Nobody ever complained about having more ammo than they needed, after all, and this also means that any of it that I don't use up is still safely with me rather than sitting vulnerable in a cargo container in system A. In the worst case that the Chanson is forced to destroy the container, taking the maximum pod load means that I retain the largest possible reserve.
One, Apollo is, for most concievable situations, probably actually of limited usefulness here. Since my Rolands don't have KHII, I *can't* give away the FTL nature of Apollo even if I wanted to. Absent that, the benefits of Apollo are that the control missiles multiply effective control links by a factor of 8 and offer somewhat improved ability to penetrate missile defenses through finer control of their slaved attack and EW missiles. However, putting against that is the reduction in payload - I can haul 120 pods, which would be 1200 MK23 without Apollo but only 960 MK23 with it. And I probaly don't *need* the control link multiplication very much - or, rather, I can't actually carry enough pods to really take advantage of it. We know Rolands have the fire control to handle at least a stacked double 'broadside', and if they have the same 60% redundancy that a Saganami-C does, that gives them at least 38 control links each, for a total of at least 304 for the division as a whole. (And honestly that's probably a conservative estimate.) Point being, I've already got the control links to completely empty all of the MK23 pods I can carry in 4 salvoes tops - adding Apollo just turns that from 4 300-missile salvoes into one 960-missile salvo. Overall, given the already-anemic nature of sollie missile defenses, the extra missiles from taking plain MK23 pods would probably be more helpful than the slight increase in lethality from using Apollo in any situation other than facing a large force of sollie wallers.
Of course, that assumes that you're taking MK23s in the first place, which I wouldn't. Especially if I'm under orders to not unnecessarily reveal the MK23's 3rd stage, they really don't offer much practical advantage over the MK16G, and taking MK16s means that my pods have 14 missiles each instead of 10. Again, ammo capacity is always the Roland's achilles heel, and adding 1680 capital-missile-weight MK16Gs on top of my 1920 internally-carried MK16Gs seems like by far the best use of those pods.
In terms of a battle plan, my main worry is the possibility that this is a trap or misdirection of some kind. If it really is just those stupid sollies throwing 16 BCs at a target that they think is vulnerable, then barring some kind of epic screwup my Rolands are more than sufficient to annihilate them without losses. All I need to do is to not close beyond the outer portions of my MK16 range envelope and they can't hurt me even if they have Cataphracts. As such, any real effort in my planning is going to be oriented towards mitigating any potential traps.
So, first off, I'm going to drop out of hyper in system X *not* on a least-time course towards the threatened extraction platform. Shifting a couple light-minutes up off the ecliptic along the hyper limit doesn't add much distance to any target that's more than a couple light-minutes inside that limit, but it neatly puts the kibosh on anyone trying to lie in wait (whether in real-space or in hyper) right where they expect me to come in. Second, I'm going to bring in a good chunk of velocity and try to get inside the hyper limit quickly, again to mitigate the chance of getting dropped in on. Third, as noted I'm not letting anything get inside of Cataphract range of me intact, and fourth I'm going to thoroughly scour my path via drones for any stealthed ships trying to get in range to ambush me. All of these are overkill if it really is just the 16 solly BCs, but I'd rather waste some caution than get surprised. If they *do* drop anything nasty in on me, I empty my MK16s into it with extreme prejudice and then run if there's anything still standing when the smoke clears.
The other possibility is that they want to attack system A while I'm over in system X, or even that they intended to attack both simultaneously and just screwed up their timing. In that case the most painful potential outcome is that the Chanson is forced to destroy the staging base/PASS container. In light of that, I'd actually leave orders for the Chanson to *hide* the container (assuming its tractors are sufficient to haul the thing around). If my base is orbiting a gas giant, there ought to be a good number of moons around. I'd have the Chanson pick a smallish one and find a nice ravine or crater wall to tuck the container into until we get back. After it's done that it can still keep an eye on the system, of course, but it can blow the base and run if need be without destroying those vital supplies.
_______________________________________________________ MuonNeutrino Astronomer, teacher, gamer, and procrastinator extraordinaire
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