Theemile wrote:Armed Neo-Bob wrote:
Forex, I have no idea why there wouldn't be a "Flight II" Star Knight without the 3d fusion plant; nor would it have surprised me if one of the reasons Janacek didn't build a whole lot of new light ships doesn't turn out to be a never-implemented refit program giving the older ships "off-bore" capability, but with a modified version of the older missiles. So, a Havoc running anti-piracy patrol runs into a former Sillie light cruiser, and launches a 12 missile salvo (2 broadsides, 1 chase). Modifying the missiles while keeping the form factor doesn't do anything for your range--but Sillie (or Verge) pirates couldn't match the pre-war ranges, let alone what they were by Buttercup.
<snip>
Rob
One of the reasons the "3rd reactor" was such a big deal at the time was that the leaked specs listed the SK as having the same offensive power as the Prince Consort - 8 broadside tubes, where in reality it had 12 separated on 2 decks, all the while the ship grew ~50,000 tons. Officially, this a chalked up to the increased defenses AND the 3rd reactor - where in reality it also included 4 more tubes per broadside and more missiles.
So the Reactor isn't really a big thing - it just adds more battle damage resistance (allowing an iffy reactor to be shut down earlier in the fight.). The RMN just allowed it (and probably actively assisted) to be blown out of proportion to hide that fact hat the Star Knight had a 50% increase in throw weight.
It was Harrington thinking of the wasted space that readers saw, not the public reaction. Although whether she would have used the space for additional missiles, or replace more of the lasers with grasers, she never said. And, at the time, she was the CO of one of them, iirc.
Rob