Carl wrote:Didn't Honor think something along the lines of "battles can last for hours or even days," when she was standing down her crew during HotQ?
The environments changes a lot since then and that's not continuous firing. That's total battle time including maneuvers outside missiles range.
As far as the ammo capacity go's
As someone else says [pod layers allow unprecedented rates of fire.
A Nike only has 25% more total actual missiles than an Agemmenmon, but it yakes it 3 times longer to fire them all off. Te comparison at SD scales is similar or worse depending on the waller considered. Sollies for example without aegis refits get 60 missiles a minute out of their wallers. 56 with aegis. An SD(P) with Apollo spits out 240 a minute not counting the control missiles. An old style SD's rof isn't even the same postcode, even if the sollies are probably managing about half the best pre pod designs of manticore in rof terms).
Or a final example. Whilst it really would be a bad idea a CA(P) with a single pod rail rrolling Mk 16's would achive 40% againg as much the RoF as a Saganami C. or over half a Nike's output.
RoF for podlayers is only dependent on the artificial limitation of control links. Once donkey/pod tractors were introduced anyways. A BC'P could have only 1 pod port and still destroy anything in its path as it generally requires 30-60minutes to begin an engagement. If you are smart you always keep a couple pods externally for a surprise "visit", but otherwise in 30 minutes, with only 1 Pod port, a BC'P could still dump 150 pods and have them tractored to its hull, or half of its allotment ready for an engagement.
Making the BC'P verses BCL debate pointless when on extended patrol. BCL is dead long before it runs out of ammunition against a BCP even if both are limited to MK-16G instead of BC'Ps ability for MDM.
Oh yes, BCP(RMN/GSN) also has more CM tubes than BCL in RMN service, so it can defend itself better as well. I think someone(s) dropped the ball on that one.
If added tonnage to BCP design so the Keyhole does not utterly weaken the ship then it really becomes pointless. Now add a ventral/dorsal Pod deployment ports both forward and aft and take two ports out of its rear, the pod core vulnerability vanishes. Break up that pod core so it does not weaken the ship. Easily doable unless someone is purposefully trying to find ways to make such a ship inferior from a damage perspective. Meaning the fusion rooms go BACK to where they should be instead of stuffed all into the exact same portion of the ship.
I know, everyone will compare Aggy to BC'L, but such a comparison is absurd as one is not even in the same ballpark tonnage wise and RFC's posts regarding adding tonnage to make an "equal" evaluation are absurd from an engineering point of view. But, this is his universe, so even though the reasoning is completely illogical from an engineering perspective(like his control links) that is canon...
But, the RMN/GSN/RHN would have to "invent" beamed microwave power to a pod... along with pod grab bars for attaching to the hull of the ship. I know, scary stuff. HIGH TECH. No wait, that is 50's tech. Sure is advanced...