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Re: Saganami Island lessons: the Battle of Manticore | |
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quark
Posts: 116
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It's hard to do this because we know what happened. For the RHN, the best strategy would have been for Chin to hyper in sooner, in order to hit 3rd for longer, then hyper out quicker, as soon as 8th arrives. Maybe have some destroyers come out of hyper to get the location of 8th, then come out of hyper in close range to 8th fleet.
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Re: Saganami Island lessons: the Battle of Manticore | |
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Armed Neo-Bob
Posts: 532
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Wow, kzt, you must be in a hurry. You don't usually have these type of errors --you explained this better the first time.
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Did anyone ever test whether the pods might get lost in the wormhole transit? She may have considered the risk of pod loss as too high. Or, did any RMN unit ever roll pods prior to the actual attack (before BoMa, I mean)? I don't remember an instance of that, except in the defense. I thought all the Apollo pods were with 8th Fleet? So McKeon's squadron had the only Keyhole II remotes with Kuzak, and likely the only Apollo pods. The main junction nexus where she was assembling her forces prior to the short jump to the edge of the resonance zone is a bit too far for any recon drones; how would she know which of Tourville's ships were the most damaged before she makes the jump? The main sensor platforms would be closer to the planet, not the junction. Although, the sensors around the planet would have been sending, so she had data no more than 6 minutes old. Good enough, and I concede that point altogether. Also, a minor nit, Chin had 5th; Tourville had 2nd Fleet.
How does the powered range of the Mk23 with Apollo differ from the powered range of the Mk23 without Apollo? I take it "winchester" means out of ammo, but they wouldn't be doing anything that a Keyhole I equipped ship would do. The only difference I see between your solution and the original text is rolling pods before transiting the wormhole. We don't even know--as far as I know, the author never said--that all of McKeon's ammo was Apollo pods. It might not have been. Regards, Rob |
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Re: Saganami Island lessons: the Battle of Manticore | |
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Armed Neo-Bob
Posts: 532
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In building up 10th Fleet, I think Henke told her staffers that the Aggies were going to go to 8th and Home Fleet; and Home Fleet has(or, had) all those detachments everywhere else. I expect there were some there, but D'Orville never mentioned them, either as pod-layers or as ships with external pods. Regards, Rob |
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Re: Saganami Island lessons: the Battle of Manticore | |
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phillies
Posts: 2077
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Bad idea but different
Leave much of the home fleet in hyper so it can emerge at interesting locations. With perfect hindsight "they fired a gazillion missiles at us, with 16 minute flight times. A shame we are leaving at t=15." Yes. I am sure people will explain why this will not work, but with sufficiently long missile ranges and missile control systems at interesting points like planetary surfaces etc missiles eventually become less useful.
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Re: Saganami Island lessons: the Battle of Manticore | |
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kzt
Posts: 11360
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My secondary objective is to get Chin's force to jump in while 3rd is outside the RZ. Which I wouldn't know about but, if I go to immediate fire I can't send big salvos. The mission of 3rd, which Kuzak managed to miss in all the excitement, was to keep 2nd from blowing hell out of the 2nd most important of Manticore's industrial mode. This best accomplished by starting to immediately kill as much of 2nds combat power as far from Sphinx as possible. Spending 30 minutes rolling pods is 30 minutes that 2nd closes on Sphinx and 30 minutes for the CO of 2nd to make plans. If I start killing his best ships immediately he has other problems to think about. |
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Re: Saganami Island lessons: the Battle of Manticore | |
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kzt
Posts: 11360
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I'm on my phone between sets at the gym. You roll pods after you emerge from hyper. Unlike what Kuzak did, which was NEVER roll pods until she opened fine. I'm planning on firing Apollo ballistically, but holding the non Apollo missiles until you reach powered range. So the Apollo capable ships immediately start firing quad patterns while everyone else gets ready to rumble by rolling huge amounts of pods. When you reach powered range you fire all ships at maximum rate of fire, give a change for the lame to fall out, then hammer them again until you run out of ammo or targets. |
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Re: Saganami Island lessons: the Battle of Manticore | |
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Armed Neo-Bob
Posts: 532
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How can you type on a phone? I dislike even a laptop like this one. Trackpads are not my friends. Thanks, that clarifies the range issue. But Tourville was already in range for his MDMs to fire at Sphinx's space station and industrial nodes--he could have fired with a ballistic phase himself, so Kuzak trying to get a massive first-salvo in would be to keep his ships from getting into close range of the planet. But he would already have been in attack range, if he stopped worrying about losing lock and hitting the planet. In fact, if the salvo looked like it would destroy too much of his fleet, he might just go ahead and fire on the infrastructure anyway. Last point, without the arrival of Chin's fleet, Kuzak would probably have succeeded in finishing off Tourville. Are you being a bit harder on her than she deserves? No one in the series is quite clairvoyant. Well, so far. Regards, Rob |
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Re: Saganami Island lessons: the Battle of Manticore | |
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kzt
Posts: 11360
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If 5th is willing or planning on committing an edict violation the only option open to 3rd to stop that was immediate surrender. But as the RHN had NEVER done this before, it's pretty safe that they are not going to do this. Do not take council of your fears.
This ignores David saying that the RHN was destroying the orbital infrastructure of Zanzibar from the hyper limit, in which case the BOM would consist of the RHN just gone directly for Manticore and Sphinx's infrastructure with ballistic attacks. |
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Re: Saganami Island lessons: the Battle of Manticore | |
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kzt
Posts: 11360
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I tried that one once. Home fleet is based at Sphinx. Deep inside the RZ and the hyper limit. |
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Re: Saganami Island lessons: the Battle of Manticore | |
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SharkHunter
Posts: 1608
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Jumping back into the "early fray" For the sake of discussion, I'm thinking whatever Aggies are with Home Fleet plus any Saganami(s), given the single order to time their salvos not at max rate fire but at "min rate necessary to make sure that 2nd Fleet never gets a good salvo stacked", maybe starting at around T minus twenty, the moment the RMN detects the invading ships decelerating in the least, with a ballistic phase long enough to get into "2nd phase" range. If need be some of the SD(Ps) can add to the mix with rolled pod Mark-23's for time on target. So my question for this part is, assuming that strategy, would 2nd Fleet have even survived long enough for Tourville to have called Chin in? AKA, what's the counter strategy to the hindsight-developed RMN strategy "do all things necessary to stop the RHN from stacking pods"? ---------------------
All my posts are YMMV, IMHO, and welcoming polite discussion, extension, and rebuttal. This is the HonorVerse, after all |
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