Zakharra wrote:HB of CJ wrote:One of the very few recurring unrealistic themes of the Honorverse is the seemingly willingly suicidal military personnel who by the millions apparently have little problem taking that final death ride to death?
Or, put another way, one of the first things a commanding officer learns, (sometimes the hard way) is to never give an order that he has reason to believe will not be carried out. Why did not the Peep fleet just refuse?
HB of CJ (old coot) Lt.Cm....no...wait...I have been promoted! Hee Haw!! I am now a full Commander! I love this Forum!
Why would the fleet have gone in? Because that's what they were trained to do. When someone joins the military, it's with the expectation that they can die if shooting starts. The natural human instinct is to usually avoid conflict and situations that will likely result in death. Military training makes it so people -can- advance into situations where they can die. That's something else training does, it lets people function while in combat by training them to respond. This goes for all military forces and the best ones are ones that are willing to advance into fire as well as fighting intelligently.
As for the attack on Manticore being suicidal, remember that it almost worked. If not for Honor and the 8th Fleet, the Haven attack would have worked since they would have destroyed the Manticore system Home Fleet and the fleet from Trevor's star. The Haven 2nd Fleet was wrecking the fleets trying to defend the Manticore system. Would a lot of RHN personnel died? Yes, but that's a risk they willingly took on when they joined the RHN.
I'm not going to refight the battle again, but assuming eveything had gone the Havenite's way and Honor was gone, Could the remaining RHN shuips have taken out the system? That was the Plan - rearm in hyper or deep space and return to punch out the static defenses.
Chen would have had ~85 effectives Tourville would have had <60. Still a potent force, but every one of Tourville's was beat up - most may be written off though techinically still battle worthy at the moment.
They still had the following formations to face:
1) Sphinx fixed defenses - a handful of forts (call it 10-12) and shoals of pods
2) Manticore Defenses - ditto Sphinx and LACS
3) Gryphon Defenses - Ditto Manticore - if they should go there
4) Any forces swaning around Manticore A&B and terminus reachable systems not with Fleet 1 or 2 - so Kusak's cruisers, the 12 Medusas at Lynx, etc.
5) Anything under maintenance/construction that can be gotten underway. I'm sure another dozen or so SDs going into mothballs, ships finishing up and ships under maintenance can be rushed into service in 6 hours. I'm not saying they would be 100%, but....
6) Terminus forts - they don't move fast, but they could always peel off 1/2 their strength and slowly move into the inner system. They might not be available right away, but they may arrive in 30 hours or so.
That's alot to take out, especially with damaged ships. If they continued, the Havenities might have met their mission objectives, but virtually nothing was coming back.