ripsql wrote:I think Skimper needs to post using certain rules to allow a better understanding on what he is trying to do.
1. Problem: what problem exists to be solved
2. Solution: the solution to the problem.
The main problem from reading his posts deals with the problem. He is trying to make a solution to a problem that is not a problem. From that premise, his solutions are not workable.
1. Problem: you have a huge opponent that you want to keep in the dark as long as possible about what you have. You want to be able to face them with a few hundred ships of the wall. You have a relatively small population.
2. Solution, a system guard. A police space force that has the weapons to deal with criminals but also hostile enemies. Terrorists that do Yawata strikes, or foster opposition on planets and blame you.
1a, the huge league population 10,000 times greater than the SEM, 500 times greater than the GA. Your small fighting force just can't take it all on. What are you to do?
2a, you could try to implement a crash speed draft. Or you can do what all armies have done for the past 1000 years 5000 years? You take a small number of the best soldiers best equipment best training and you go from place to place conquering the enemy. Honorverse problem is holding the territory. In Roman times it was easy. Kill all the men and make slaves of the children and women folk. Unlikely the Manties will do this.
So what you do is make a lesser armed lessertrained policing force to hold the area once your small but unbeatable force has taken over. The System guard is this force.
1b, you have criminals in an area you forcibly took over. They have relatively inferior weapons but prey on the weakest of forces you have mostly civilians. To express and impose your will your trying to exclude the locals which always fails. Northern Ireland, Cypress, Israel, Afghanistan, Iraq...
2b, System Guard, much like the local forces in Iraq and Afghanistan, good but nobody gives them nukes. Or Stealth or similar things. F16's typically. Ground weapons a couple generations old. Trained but not up to NATO spec. Good enough. Using locals keeps them motivated to prevent the opposition from coming back.
1c, technological superiority. You have it and want to keep it. You also want to have a second rate force that will leak everything you give them. You need this force but you can't give them the best of what you have.
2c, solution give a local System Guard in Silesia, for now, older tech systems. Older style, upgraded but not too upgraded toys. Let them learn the tacticsbut limit and capitalise on the leaks to explain tech that is going to give the enemies, Mesa, Alignment, and the League some carefully selected information but down play just how useful it really is.
- capacitor based missiles, lasers in LAC, better but not the best compensators, older Gryphon SD's refitted with "new" tech and missiles.
- let this leak, Star Wars Empire like, costly but it gets out. Plans for the Mk41. Use of the Cathract, let's the league know this is a good missile. Even the Manties are using it. Show stuff that can explain the nightmare results that they can't explain. Keeps them from figuring out how it is done. A prerecorded FTL Morse code type message greeting response thing. Make it primitive for the System Guard, let it leak. They then spend time looking for the way it was used and how the recordings were dubbed to make it look better. Appease their paranoia by making it look like it isn't quite as good as it really is. All sorts of stuff.
- make the GA navy look like a paper tiger with some very good but not technologically too far ahead to worry about. By the time the System Guard is purged of the leakers, the trails followed and plugged and newer tech slowly introduced. The older tech will be available for lease or sale to those League Verge and Shell worlds that fall in the coming campaign.
- the System Guard then fills the gap to the policing of home systems, backwater control and new captured / freed systems. Leaving the fighting force to go to the next target / system / world. Knowing that everything is secure and safe.