ThinksMarkedly wrote:Jonathan_S wrote:* If it's one bi-directional lane just split for human traffic control conventions into entry and exit channels then yeah, you'd probably be able to hit the reverse and head back towards the combined entry/exit point.
This one is highly unlikely. When
Harvest Joy initially transited to Lynx, it needed time to scan the terminus to find the lane back to Manticore.
Moreover, if they were the same, it would be possible to scout a hostile wormhole: make a ship with two hypergenerators charged, then transit, reverse course, and transit again within 2 seconds. That's enough for someone to fire from 1 light-second away, but if this is unexpected, you may get away with it.
You're quite possible right about it not being bi-directional. Though Harvest Joy found the return path far quicker, and there might be enough uncertainty in your arrival position and vector to still require some surveying to nail down the actual departure line even if the lane was bidirectional. So I'm not sure that having to survey some before returning from a newly explored wormhole 100% disproves that the entry and exit points might be the same.
However, IIRC, RFC specifically address why two hyper generator wouldn't work in one of the long threads where folks were (unsuccessfully) proposing ideas to allow the scouting of hostile wormholes.
Ah, found it in my cheat-sheet - it was in a 2012 post in the thread "SPOILER – finding the torch wormhole’s destination"
runsforcelery wrote:However, this is where the problem of "nested" hyper generators comes in, because you cannot have a hyper generator online inside another hyper generator's translation field. That means you can't even have it at Routine Readiness. The inner hyper generator would have to be at Powered Down status".
He was specifically addressing the proposal of having a dispatch boat hiding inside a larger ship (hence the reference to "inner") -- but this would also block a ship having two hyper generators online.
(And the time to go from powered down to ready would take at least as long as simply recharging the original hyper generator)